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Generic "Knockback" Spell Questions

06-04-2008, 03:02 AM#1
Hydrolisk
I'm only theorizing, but are knockback spells simply moving a unit a large number of times in small increments of distance to create the illusion of being knocked back, or are there some tricks in doing that I am not aware of? In particular, I'm worried over collision detection and terrain stuff (such as what happens if a unit got pushed into boundaries where units aren't supposed to be in)?

And how would it be best to actually move the hit unit?
-Through setting the direction of the attacking unit's to a variable and then moving the defending unit in the direction of the variable?
-Using triangles to find out where to move the unit?
-Using circles?

I have a rough sketch of it in my mind, but I'm not certain how I should implement it.
06-04-2008, 05:43 AM#2
rulerofiron99
Polar Offset. (ie the first one)

If you don't want the target to be stunned by the effect, use call SetUnitX(unit,real) and call SetUnitY(unit,real), as this doesn't interrupt orders.