| 06-06-2008, 12:16 PM | #1 |
Is there a good way to make diablo/wow stylee aura's? How you can only have 1 active at a time? I tried using the spellbook, but all auras I put in it are just always on, ive seen a map before with basicily what I want, but kinda clunky, it was set so it was just a blank button, but everytime you clicked it the aura changed, if I only had 2 auras,this would be perfectly ok, but I have 9. I want it so one aura is on(say thorns aura) I click the thorns button, and It will show the 8 others I can change to. |
| 06-06-2008, 12:20 PM | #2 |
Well, whet you need to do, is to make a script, when a dummy ability is activated, it gives the unit aura, and removes all others (basically, the one that was active before). |
| 06-06-2008, 12:29 PM | #3 |
That sounds like how the other person did it. I want to be able to select it, and see it. Kind of like the spell book if it worked how I wanted. it's one button only giving off 1 aura at a time, but when I click it, it opens up into all the auras I can change it to(like opening spell book'doing hero spells) I want to be able to see what Im switching to, not just a random, or next in line kind of deal |
| 06-07-2008, 02:46 AM | #4 |
Ok, heres what you need to do; make a seperate spell book for each aura, and inside the spell book have each dummy ability. When one of them is cast it replaces the spell book with one with a different discription and icon. It shouldnt be too hard for you to make |
| 06-07-2008, 04:50 AM | #5 |
I've actually already done this in an old map, it's pretty simple: Give the hero all the auras you want him to have and disable them for that player (this is best done when the player selects the hero). Create a spell book skill with a dummy activate ability inside it for each aura. Detect when a player casts the activate aura X ability; enable that aura for the player and disable all other auras. |
| 06-07-2008, 05:43 AM | #6 | |
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| 06-07-2008, 05:47 AM | #7 |
True. You could just add/remove the auras from the unit if you wanted multiple per player I guess. |
