| 06-07-2008, 05:45 AM | #1 |
Ok so you know how many doodads have a base model with several variations? How do I emulate this with a custom model? I've made a small edit to the Sunken Ruins Archway(s) and now want to use it as well as the Stock ones without making 3 seperate doodads (i.e. 1 doodad with 3 variations). |
| 06-07-2008, 09:57 AM | #2 |
It's a load of entirely separate models, united by a naming convention in WE. HOWEVER, from my experience, the system of variations doesn't work in the doodad editor -- only for destructibles. Anyway, the system is: path\doodad0.mdx path\doodad1.mdx path\doodad2.mdx ... In the object editor, one would set the model to: path\doodad.mdx This won't load, obviously because it doesn't exist. However, setting the number of variations property will (well, should, as I said earlier, it doesn't quite seem to work) make each variation take the appropriately suffixed model. |
| 06-08-2008, 05:28 AM | #3 |
Luckily for me the sunken ruins arch has a 45 degree variation for it so I just replaced the Doodads\Ruins\Structures\RuinsArchway45_\RuinsArchway45_X.mdx models with my custom one. It's still very lame that you cannot make your own Base models =/ |
