| 06-12-2008, 05:08 AM | #1 |
I'm making a Snake map for Wc3. For the snake body segments, I would like a simple cube model because (I assume) it doesn't take much graphics power (since you can have hundreds of segments). I originally had wisps for the segments, but the frame rate drops to 30 after there's more than 100. I have zero modeling experience so I don't know how reasonable of a request this is. It would be nice if the cube changes colors depending on its owner, but that isn't necessary. Thank you for your time. |
| 06-12-2008, 08:25 AM | #2 |
It is not about graphics, its unit data that lags. Changing stuff to cubest wont help, since I am sure that wisp's polycount is lower. |
| 06-12-2008, 02:44 PM | #3 |
I'm pretty sure the model counts, because when I change the model to blank the framerate stays the same. And I don't know much about graphics, but I'm pretty sure a wisp model has more points than an 8 point cube. Regardless, I would still like a cube model since I have other ideas. |
| 06-12-2008, 07:10 PM | #4 |
here it is, nonetheless. it took a whole 5 seconds so don't need to hanks or give credit or anything (no, really). |
| 06-13-2008, 01:56 AM | #5 |
yeah a cube is literally click, click, click-hold,release, export, done. |
| 06-13-2008, 08:09 AM | #6 |
actually it's more like "box()" and that's it. |
