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Missing codes in MDL file

06-13-2008, 08:29 AM#1
Deathfist
Hi all, newbie here both in this forum and in terms of importing custom models into Warcraft III

First of all, here are the programs I use:

3Ds Max 8
'Dex 0.185m.mcr (Creating the MDL file)
BLPconv.exe (Converts TGA into BLP)
MdlxConv.exe (Converts MDL <>MDX)

Ok, I followed around 5 tutorials online both here and on other sites and I keep having the same problem. My model comes out invisible. Now I know that the texture paths needs to be exact, but after rigorous research, I found out that it's because I'm missing some codes, at least that's what I think.

(I also tried both "NAME.BLP" and "Textures\NAME.BLP")

Now, I think it could be my exporter but I'm not sure. So I'm going to attach my MDL file here to show you what I get after using the 'Dex script to create the MDL file. Also, this file is before I touched it.

If you can see, it's missing a LOT of stuff from the codes I seen. I have no idea why, what and how to get those missing files. I read about Geoset mergers, I tried various other exporters like "impexpdmx.ms" and impexdmx.mse" and other converters.

I spent an entire 3 days trying out every single thing possible but I end up with the same results. An invisible character.

So if anyone can help me with my problem, I would greatly appreciated. I just need a working character to show as part of my university project regarding game engines and character design.

Thanks in advance
Deathfist
06-24-2008, 06:20 PM#2
Rao Dao Zao
I think your exporter is totally shot. That there isn't anywhere close to what an MDL needs to be to exist.
07-13-2008, 12:49 PM#3
Deathfist
I don't understand your reply sorry =S

So my MDL file is not complete right?
08-16-2008, 01:59 PM#4
Sooda
Yes, your *.mdl file is missing much data. How does look like your cliff model in 3Ds Max 8? Seems Dex 0.185m.mcr can't export almost nothing only starts and then stops.