| 06-17-2008, 06:10 AM | #1 |
Is there a way to detect when a unit critical strikes? I tried using the 'Unit starts the effect of an ability' event, as it worked for other passive skills such as exhume, but it doesn't seem to work with critical strike. Any ideas? |
| 06-17-2008, 06:17 AM | #2 |
There's no way to detect any of the passive abilities in wc3. If you had bothered to use the search button you'd have found that the only option to do so is to trigger them completly. |
| 06-17-2008, 06:56 AM | #3 |
Make a Critical Strike on your own. |
| 06-17-2008, 07:12 AM | #4 | |
Quote:
And tamisrah, some passive abilities have effects that are possible to detect via triggers using other methods, just not very many. |
| 06-17-2008, 09:12 AM | #5 |
Could you name one? That would be a pleasamt surprise for me if there is. (except you speak of buffs which can be detected) |
| 06-17-2008, 11:11 AM | #6 |
You cant detect buff of ability without buff. |
| 06-17-2008, 12:08 PM | #7 |
He just sounded like he knew passive abilities that could be detected without the use of buffs. Might be my mistake but thats what I thought when I read his post. If its about buffs, you can even make critical strike give a buff. So it would be detectable more or less. |
| 06-17-2008, 12:25 PM | #8 |
Lightning Orb (one of the two) has a chance to cast purge on attacked targets. If I'm not mistaken, Purge uses a buff. |
| 06-17-2008, 03:52 PM | #9 |
You can add any buff to orb (any targeted spell), but there is many problems with it. |
| 06-17-2008, 05:48 PM | #10 |
It's sloppy, but any ability that creates units for example as a result, with enough conditions to narrow it down, like I said not many, and usually only custom abilities. One specifically I managed to detect was exhume, using the event that a unit enters a transport, then using the condition that the owner of the unit was neutral passive, since no other neutral passive units entered a transport in the rest of the map it worked. I was just checking to see if anyone knew any loopholes like that one for critical strike. I'll see if I can get the buff thing to work, it's worth a try, thanks. |
| 06-17-2008, 06:54 PM | #11 |
Ok ye of little faith, I got it to work. Trigger: Critical Strike Detection
This works for detecting critical strikes. For some reason you have to have the wait function in there, even with a null value, it seems that giving a unit a buff isn't instantaneous with attacking. Also there's some other things that have to be done in order for it to work. You must give critical strike a dummy buff, and give critical strike a slight duration. I used 0.25 duration and it works fine. Also, an interesting thing I found was that in the object editor you must put the 'Combat - Attack 1 - Animation Damage Point' set to 0, or else there's a delay time in the damage. The downside to doing that is the damage will be dealt before the unit finishes its attack animation. However, if you want to leave that value to default, you can just accomodate it by setting the wait function value to 0.20, or higher if need be, and it should work. The only problem is it's not able to detect crits if the crit kills the target unit, which may be unsatisfactory, but this is better than nothing. Maybe someone can think of a way to get around that? Maybe perhaps find a way to give the buff to the attacking unit (which would clean things up a bit) but I'm not sure how to do that. |
| 06-18-2008, 01:52 AM | #12 |
Critical strike CAN be detected http://wc3campaigns.net/showthread.p...ritical+strike but it's still lame, it is better (and easy, especially since there are damage detection systems out there) to code your own. |
| 06-18-2008, 01:08 PM | #13 |
This is not critical, this 0.01 second bash. |
| 06-18-2008, 02:04 PM | #14 |
We already did ridiculous custom critical strike stuff/evasion demomap testing in my IDDS thread. You can perfectly recreate critical strike and evasion strictly with triggers, and once I get off my lazy ass and create samples for them, people won't be so scared of doing so. |
| 06-18-2008, 09:24 PM | #15 |
Interesting... but the triggering behind the method I found is minimal, albeit I'm frustrated that it doesn't sense it when the critical strike kills a unit, which on a TS is quite an often occurance. But it works, and I don't know jass anyways. :/ |
