| 06-19-2008, 10:59 AM | #2 |
The lag may be associated with loading the new unit. Try preplacing all your units somewhere on the map for a neutral player so they get loaded when the map starts and then remove them. |
| 06-19-2008, 04:17 PM | #3 |
Forgot to add, it only happens when you select to be a Rangetype,Magictype,Meleetype. So far, this is what happened: First, I selected to be either Male/Female character. The character created is registered to "Apprentice[#]" After selecting the "Accept" button on dialog menu to change, it lags. ^So somewhere within that causes it and I remade the whole thing, still got a problem. My best guess is the "replacing". Should I change it to "Remove+Create new one"? EDIT: Both methods failed to remove lag. I think it has to do with the spawning of the custom unit. Testing it right now. EDIT2: Just checked. It DOES NOT LAG when I spawn an original/normal unit. May be something with the Custom Unit? if so, what? I spawned the custom unit many times before without lag but now its causing it for some awkward reason? And yes, the neutral player already has the units in the map, not sure why would it lag if a unit exactly the same is already there. |
