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Sorceror

06-19-2008, 08:24 PM#1
Dionesiist
Well, since I've ended up putting quite some effort in this skin, why not upload it here as well? :P
The model was edited, sorry for that, since I wanted something the Blood Mage alone couldn't acomplish.
It's pretty much a texture-model actually.
Path, "Textures\Sorceror.blp"
Attached Images
File type: pngasdfasdfasdf.png (646.4 KB)
Attached Files
File type: rarSorceror.rar (281.4 KB)
06-19-2008, 09:36 PM#2
THE_END
I've always wanted the BM's cape to do that
Looks awesome man, great job
06-19-2008, 09:58 PM#3
Shade987
The model looks quite nice. The skin still needs a bit of work. The face and the back of the robe in particular don't look that well shaded.
06-19-2008, 10:48 PM#4
Rising_Dusk
I think it looks pretty good, all things considered. It doesn't help that when he does these screenshots, he picks totally unnatural angles and then shrinks the in-game picture to be virtually invisible. It would've shown the wrapped face better if you'd post it on the portrait model in Magos' or something.

Judging from the unwrap, though, I think this is good stuff.
06-19-2008, 11:11 PM#5
Veev
The legs/boots seem clunky. He seems to clash: white legs, red shoulders, and a purple cape. Try using different colors. I mean, not to appease me or anything, but maybe a new color scheme will make him look cooler.
06-20-2008, 06:28 AM#6
Celestea
I do not like the face. It looks quite blurry, and the chin looks horrible. The hair is fine, but the top part could be changed for more "hair" right now, it looks like he has big gray lice on his head. Other than that, it's decent.
06-20-2008, 07:41 AM#7
Dionesiist
Quote:
Originally Posted by Shade987
The model looks quite nice. The skin still needs a bit of work. The face and the back of the robe in particular don't look that well shaded.

I've put more work than I would've liked in it actually.

Quote:
Originally Posted by Rising_Dusk
I think it looks pretty good, all things considered. It doesn't help that when he does these screenshots, he picks totally unnatural angles and then shrinks the in-game picture to be virtually invisible. It would've shown the wrapped face better if you'd post it on the portrait model in Magos' or something.

Judging from the unwrap, though, I think this is good stuff.

.

Quote:
Originally Posted by Veev
The legs/boots seem clunky. He seems to clash: white legs, red shoulders, and a purple cape. Try using different colors. I mean, not to appease me or anything, but maybe a new color scheme will make him look cooler.

The armour has shades of purple, but it seems I hid those whilst trying to make the armour look like metal.
And the shoulders are team colour, wouldn't of guessed it's that hard to figure.

Quote:
Originally Posted by Celestea
I do not like the face. It looks quite blurry, and the chin looks horrible. The hair is fine, but the top part could be changed for more "hair" right now, it looks like he has big gray lice on his head. Other than that, it's decent.

The face was a major pain in my ass.
06-20-2008, 07:48 AM#8
Rising_Dusk
I really think the screenshots are at angles that the model (The blood mage) looks terrible at anyways, so that impacts a lot of what people think of it. You should download it before commenting.
06-24-2008, 04:39 PM#9
erwtenpeller
Quote:
Originally Posted by Rising_Dusk
Judging from the unwrap, though, I think this is good stuff.
...Wich is something you really shouldnt do.

Everything about this screams "mediocre". It has a tiny model edit, but it doesnt do the trick. If you're going to give the bloodmage a model edit and give him a coat instead of a mantle, do it all the way. Give him sleeves, fix the horrible wrap on his chest, make his shoulders more appropriate for a coatwearing dude. You said "you put a lot of effort" into this, but it doesnt show, anywhere.

~Moved to model editing.
06-24-2008, 05:02 PM#10
Rising_Dusk
Quote:
Originally Posted by erwtenpeller
...Wich is something you really shouldnt do.
You can't judge the model from the screenshots looking up at its shitty chin, either, though. I'm kind of impressed you disapproved so much stuff when it's actually pretty quality compared to some of the stuff you've approved in the past. You must be in a poor mood.
06-24-2008, 05:13 PM#11
erwtenpeller
Making a snappy comment won't make this any more approvable, dude. Its the little things that matter, as i indicated. If this was just a texture it'd actually like it a lot better and it'd have a chance to be approved. But if you're going to edit the model; do it right and make sure the details are there to make the model edit a convincing one.
06-24-2008, 05:16 PM#12
Rising_Dusk
Quote:
Originally Posted by erwtenpeller
Making a snappy comment won't make this any more approvable, dude.
That wasn't my intention nor do I particularly care about approval, it's just blatantly obvious that your standards are mood-based, otherwise shit like this would've been disapproved on an identical vain as this model-edit.

What ticks me off is that you're not being objective all of the time.
06-24-2008, 05:20 PM#13
erwtenpeller
Actually thats a really poor example. Becouse to start with, that texture looks a whole lot better, and that model edit changed more to the vibe of the model then the "Jacket" edit ever will without minding the details.

Dont get me wrong, i think its an awesome idea. Its just not done to its full potentional.

That and the texture just isnt good enough.
06-24-2008, 05:40 PM#14
Rising_Dusk
It's actually a perfect example, I'd say. The original texture is a lot better on the original model than the model edit, and saying otherwise -- Regardless of the vibe of the model -- would be rifled with subjectivity. Ironically, you said the exact same thing of the model whose topic we're posting in:
Quote:
Originally Posted by erwtenpeller
But if you're going to edit the model; do it right and make sure the details are there to make the model edit a convincing one.
Why didn't you make that requirement of the linked one? Why didn't he fix the chest wrap that looked terrible? Why did he give it these overwhelming shoulders that detract from the visibility and aesthetic in-game, which is obviously where it counts.

Quote:
Originally Posted by erwtenpeller
Dont get me wrong, i think its an awesome idea. Its just not done to its full potentional.
Neither is what I linked within the realm of model editing. But do we require perfection, or is there a good enough? According to most of what you approve, the latter is certainly the case (And should be the case), but according to these recent disapprovals it seems you now feel otherwise.
06-25-2008, 12:30 AM#15
Here-b-Trollz
Quote:
Originally Posted by Rising_Dusk
do we require perfection, or is there a good enough? According to most of what you approve, the latter is certainly the case (And should be the case), but according to these recent disapprovals it seems you now feel otherwise.

It would appear erwt and Griffen have been hanging together.