| 06-19-2008, 08:24 PM | #1 |
Well, since I've ended up putting quite some effort in this skin, why not upload it here as well? :P The model was edited, sorry for that, since I wanted something the Blood Mage alone couldn't acomplish. It's pretty much a texture-model actually. Path, "Textures\Sorceror.blp" |
| 06-19-2008, 09:36 PM | #2 |
I've always wanted the BM's cape to do that Looks awesome man, great job |
| 06-19-2008, 09:58 PM | #3 |
The model looks quite nice. The skin still needs a bit of work. The face and the back of the robe in particular don't look that well shaded. |
| 06-19-2008, 10:48 PM | #4 |
I think it looks pretty good, all things considered. It doesn't help that when he does these screenshots, he picks totally unnatural angles and then shrinks the in-game picture to be virtually invisible. It would've shown the wrapped face better if you'd post it on the portrait model in Magos' or something. Judging from the unwrap, though, I think this is good stuff. |
| 06-19-2008, 11:11 PM | #5 |
The legs/boots seem clunky. He seems to clash: white legs, red shoulders, and a purple cape. Try using different colors. I mean, not to appease me or anything, but maybe a new color scheme will make him look cooler. |
| 06-20-2008, 06:28 AM | #6 |
I do not like the face. It looks quite blurry, and the chin looks horrible. The hair is fine, but the top part could be changed for more "hair" right now, it looks like he has big gray lice on his head. Other than that, it's decent. |
| 06-20-2008, 07:41 AM | #7 | ||||
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I've put more work than I would've liked in it actually. Quote:
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The armour has shades of purple, but it seems I hid those whilst trying to make the armour look like metal. And the shoulders are team colour, wouldn't of guessed it's that hard to figure. Quote:
The face was a major pain in my ass. |
| 06-20-2008, 07:48 AM | #8 |
I really think the screenshots are at angles that the model (The blood mage) looks terrible at anyways, so that impacts a lot of what people think of it. You should download it before commenting. |
| 06-24-2008, 04:39 PM | #9 | |
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Everything about this screams "mediocre". It has a tiny model edit, but it doesnt do the trick. If you're going to give the bloodmage a model edit and give him a coat instead of a mantle, do it all the way. Give him sleeves, fix the horrible wrap on his chest, make his shoulders more appropriate for a coatwearing dude. You said "you put a lot of effort" into this, but it doesnt show, anywhere. ~Moved to model editing. |
| 06-24-2008, 05:02 PM | #10 | |
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| 06-24-2008, 05:13 PM | #11 |
Making a snappy comment won't make this any more approvable, dude. Its the little things that matter, as i indicated. If this was just a texture it'd actually like it a lot better and it'd have a chance to be approved. But if you're going to edit the model; do it right and make sure the details are there to make the model edit a convincing one. |
| 06-24-2008, 05:16 PM | #12 | |
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What ticks me off is that you're not being objective all of the time. |
| 06-24-2008, 05:20 PM | #13 |
Actually thats a really poor example. Becouse to start with, that texture looks a whole lot better, and that model edit changed more to the vibe of the model then the "Jacket" edit ever will without minding the details. Dont get me wrong, i think its an awesome idea. Its just not done to its full potentional. That and the texture just isnt good enough. |
| 06-24-2008, 05:40 PM | #14 | ||
It's actually a perfect example, I'd say. The original texture is a lot better on the original model than the model edit, and saying otherwise -- Regardless of the vibe of the model -- would be rifled with subjectivity. Ironically, you said the exact same thing of the model whose topic we're posting in: Quote:
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| 06-25-2008, 12:30 AM | #15 | |
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It would appear erwt and Griffen have been hanging together. |
