| 06-23-2008, 06:40 PM | #1 |
Well. my problem is kind of simple. I'm making a map based on realistic medieval warfare. I need help witch the cavalry charge issue, Because Knights simply ain't knights if they don't have a charge ability... since it was the base strategy to all successful early-medieval skirmish. So... I know that there are a lot of knockback JESP spell I could work on... but i Simply don't have the time to learn Jass. To does anyone has as suggestion? |
| 06-23-2008, 06:43 PM | #2 |
What EXACTLY do you want? The way you want it to work could vary a lot. There is no perfect way of doing cavalry charges, particularly not in WC3. |
| 06-23-2008, 06:59 PM | #3 | |
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| 06-23-2008, 07:05 PM | #4 |
If you want minimal triggering, there's one solution I can think of: Create a modified ability that gives a boost of speed to only the casting unit (like Scroll of Speed, but only for the caster). Make sure it has a buff for the duration. Then, create a trigger: Trigger: ^Make sure to insert your abilities' buff name in the condition statement. Then you can do whatever for the actions; create a Dummy Caster who casts a weak Cripple/Slow (to simulate the enemy target being really hurt) or Acid Bomb (to simulate the target getting hurt and bleeding for more damage over time), etc. Or just the "extra damage" part I put in there. Hope that helped. :P |
| 06-24-2008, 09:28 PM | #5 |
I would suggest adding flying to the knight ( no collision ), adding a constant push towards his angle, adding an immolation with no unit effect, but bleeding animation on affected units, and a push back on units touching the knight. |
| 06-26-2008, 07:25 AM | #7 |
Don't use "Order(stomp)", use the generic preset order strings thing; you've probably just done something wrong. Either that or you changed the order string, and you can't do that because it doesn't work. And in your first/third triggers, use "Triggering Unit" instead of "Casting Unit" and "Ordered Unit", respectively. |
| 06-26-2008, 10:45 AM | #8 |
You might also like to read a tutorial on GUI leaks while you're at it. Your actions leak points. |
