| 06-24-2008, 03:38 AM | #1 |
Features that we want: *2-sided AoS style army spawning and single-hero control *3rd neutral player-controlled faction (contract-able assassins) *Detailed terrain *3rd-person controllable camera view *Custom heroes with pretentious characters/spells *Unlockable heroes *Item combination system *4-quest story-arc: - Progression through the map consists of collecting 6 items for your team. There is one item in each team's base, and 4 that are collected through side quests. Once all 6 are collected, something catastrophic will bring victory to the team who collects them and combines them. - Each quest contains a different gameplay style (a boss battle, an arena system, a hero defense, and a puzzle. Some things that are implemented to some extent - 3D camera control - 4-quest story-arc - Detailed terrain - Some custom heroes (still needs a lot of work) - Hero selection system - Unique teleports and defensive towers system Things that need work: - Contract-able assassins: we want the two AoS teams to be able to hire one of two player-controlled assassins to slay specific opposing team members - Quest polishing - Custom heroes - Custom items - Arena system (quest and non-quest) - Unlockable heroes - Item combining - Army spawning - Balancing - Victory implementation Everything so far has been implemented with GUI triggers, but someone with JASS experience would be great. I've attached the most recent version of our work-in-progress. Please reply or PM me if you're interested. |
