| 06-24-2008, 05:28 PM | #1 |
My map is currently in its beginning stages and I just made the trigger I will be using for its wave/spawns. (Its going to be somewhat like an AoS) I'm not at my computer atm and can't access my WE so I'll put it in when I get home. From the top of my head it goes something like this. Trigger: ![]() Events
![]() Time - Every 25.00 seconds of game time
![]() Conditions
![]() Actions
![]() Unit - Create 2 Bandit for Player 11 (Dark Green) at (Center of Path 1a <gen>) facing 270.00 degrees
![]() Unit Group - Add all units of (Last created unit group) to PathGroup1a
![]() Unit - Create 2 Brigand for Player 11 (Dark Green) at (Center of Path 1a <gen>) facing 270.00 degrees
![]() Unit Group - Add all units of (Last created unit group) to PathGroup1a
![]() Unit Group - Pick every unit in PathGroup1a and do (Unit - Order (Picked unit) to Attack-Move To (Center of Path 1b <gen>))Trigger: ![]() Events
![]() Unit - A unit enters Path 1b <gen>
![]() Conditions
![]() ((Triggering unit) is in PathGroup1a) Equal to True
![]() Actions
![]() Unit Group - Remove (Triggering unit) from PathGroup1a
![]() Unit Group - Add (Triggering unit) to PathGroup1b
![]() Unit - Order (Triggering unit) to Attack-Move To (Center of Path 1c <gen>)Trigger: ![]() Events
![]() Unit - A unit enters Path 1c <gen>
![]() Conditions
![]() ((Triggering unit) is in PathGroup1b) Equal to True
![]() Actions
![]() Unit Group - Remove (Triggering unit) from PathGroup1b
![]() Unit Group - Add (Triggering unit) to PathGroup1c
![]() Unit - Order (Triggering unit) to Attack-Move To (Center of Path 1d <gen>)If this will cause leaks, how can I fix it? And I will replace the above with the propper trigger when I get home. |
| 06-24-2008, 05:32 PM | #2 | |
Quote:
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| 06-24-2008, 08:04 PM | #3 |
There are at least 2 tutorials at the tutorials section on how to clean up leaks with triggers/GUI. Start by reading them. If you still have a problem after that, do like this:
Et volià.... trigger-tag: Actions![]() Unit - Kill Unit (Last Created Unit) |
