| 06-24-2008, 10:17 PM | #1 |
LIZARD SURVIVAL This is the idea of the map for those who have not heard of it so far. A group of heroes are fighting each other using a wide variety of knockback skills. This is not all. The heroes are dueling in the middle of a herd of stampeding lizards. There are rounds that are set at the start of the game (using a dialog). The goal of each round is to be the last man standing. System: The system involves using stats to determine knockback. There are three stats, Weight, Strength, and Awesomeness. Weight - The heavier the unit the less distance he is knock backed. Also the slower he moves. Strength - A stronger hero knocks back other hero's farther. Awesomeness - Each time that a hero kills someone +1 to awesomeness. Each time a hero dies -1 to awesomeness. Base awesomeness = 100 Stats and skills can be adjusted by buying them in between rounds. Heroes: Builder - This hero's main goal is to construct defenses out of barricades and other objects. Has average stats, life and MS. Runner - The runner is an extra fast hero who is an expert at evading and avoiding combat. Low Stats, life and amazing MS. Sniper - The real ranged hero of the game the Sniper is a expert with his long gun. Knocks back at long ranges. Average Stats. Average life. Average MS. Low knock back. Tank - The tank has high strength and weight. Because of this he is powerful and slow. The attached map is a very, very, basic version just to show you the idea. This post is for now, looking for ideas, a plot line, and later testing and bugs. Another Idea that I had was to prevent boredom to dead players. When a player dies he would be resurrected in the body of a special "attack lizard" to help kill the heroes. Thanks for reading, hawk900 Updates will arrive over time. Completion Chart: Spells: 0% Items: 0% System: 10% Ideas: 75% Heroes: 90% Lizards: 100% Terrain: 50% Overall: 8%-ish To-Do List:
Will be adding more details soon. Please Post suggestions. Yet again. Attachment = VERY BASIC. |
