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[Internal Error] With JASSHelper

06-27-2008, 09:53 PM#1
Burning Rose
So the last few times I saved my map after making Trigger Changes (I think that's what triggers it, I'm not sure), I got this error from JASShelper:

Line 538977989: [Internal Error]
Line 538977989: Access Violation at adress 004679D5 in module 'jasshelper.exe'. Read of Address 6974636A
Line 1818321696: (from this macro instance)

and then it shows me the coding for this:

Collapse JASS:
//*  Map Configuration
//*
//***************************************************************************

function config takes nothing returns nothing
    call SetMapName( "" )
    call SetMapDescription( "TRIGSTR_003" )
    call SetPlayers( 8 )
    call SetTeams( 8 )
    call SetGamePlacement( MAP_PLACEMENT_TEAMS_TOGETHER )

    call DefineStartLocation( 0, 9664.0, -13696.0 )
    call DefineStartLocation( 1, 13504.0, -3904.0 )
    call DefineStartLocation( 2, 9728.0, -6144.0 )
    call DefineStartLocation( 3, 8640.0, -8832.0 )
    call DefineStartLocation( 4, 7360.0, -6784.0 )
    call DefineStartLocation( 5, -3840.0, -8384.0 )
    call DefineStartLocation( 6, -3648.0, -8896.0 )
    call DefineStartLocation( 7, -3840.0, -9344.0 )

    // Player setup
    call InitCustomPlayerSlots(  )
    call InitCustomTeams(  )
    call InitAllyPriorities(  )
endfunction

This isn't my AoS, BTW, It's a new map I'm working on (If you saw the 'teamwork temple' post or the cargo hold one, it's that map), so there aren't many triggers. However, it started after I tried putting the Players on On Shared Unit Control. AS far as I can tell, after I make any change involving the players, it lets me save again.

I'm using JASSNewGen, if that helps, and I'll give any extra information necessary. It doesn't seem to be that impairing, but I have no idea what it means and I'm slightly worried. Does anyone know what it is?
06-27-2008, 10:01 PM#2
Vexorian
Are you on 0.9.B.1 ?
06-27-2008, 11:47 PM#3
Burning Rose
Hmm... I don't know. I'll have to check later though, because now I get to play DnD!

Well before I had like Player 1, 2, 4, & 9 on Human, and a lot in the middle not. I changed them to all on, and now it's better :o