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Cowardice TD - Map - Urgently require an Experienced JASSer or vJASSer

06-29-2008, 12:55 AM#1
Zaraf
I urgently require someone who is experienced in JASS or vJASS (or both). The map I've been working on, Cowardice TD, is almost near completion, but I have some problems.

My main JASSer, Im_On_56k left 2 months ago for exams and such. He was suppose to come back 2 weeks ago, but is still absent. I only have about 3 weeks left to finish this map before my wedding, after which I'm not sure what my schedule will be like, so I need to finish the map before that happens.

The main thing required is mostly just fixing up what I already have, and a little bit of new stuff that was planned but not made yet. Please talk to me to get more details on that. I am available on any of the IM contacts.

AIM: ZarafFaraz
MSN: [email protected]
ICQ: 24523150
Yahoo: [email protected]


So a bit about my project:

Quote:
Cowardice TD is a very unique TD experience that is almost completed and has been in progress since April 2008.

What is Cowardice TD all about and what makes it so unique?

Unlike almost all other TDs, in Cowardice TD, your builder is NOT immune from the creeps. In fact, the creeps CHASE after your builder! The objective is to build towers, and then lure or "kite" the creeps near your towers. Your builder is also a hero who gains exp and levels, and learns new defensive skills to help you survive. Since your builder can't attack, you must rely on the towers to kill and provide the exp. The skill factor becomes apparent when you can't be too close to the creeps, because they will kill you...but stay too far away, and you will miss out on exp, and also lose "aggro". You can build a bunker in which to hide your builder when things get too rough, but be warned, your builder receives no exp while inside of the bunker, and cannot leave the bunker until there are no creeps remaining on your field.

You are able to choose one of 12 builders. You first choose a type (Str, Agi or Int) and then choose an Element (Earth, Fire, Air, or Water)...or if you feel adventurous, pick a random category for either, or even both! Each builder will have some unique skills in its arsenal to stay alive!

Wood randomly spawns in random places in your area, and you have a few seconds to grab it before it disappears! Wood is used to purchase certain advanced upgrade and special items. Speaking of items, you are able to build an item shop which sells various items for you to take advantage of. You can also build an armory in which you can change your builder's armor type, to maximize your defense against the creep's particular attack type for the level you are on.

A full custom design has been made of the armor type vs. weapon type table, and it includes custom icons (from WoW). Like some other TDs, armor and weapon types are a key component to the TD, and must be managed in order to help you survive.

Probably the most unique feature of Cowardice TD is that there is no single path for the creeps to follow. The player's area is designed so that there are MULTIPLE possible paths. I have already implemented numerous balanced paths into the map, and depending on the pathing mode chosen, the creeps move differently. Currently, we have 3 pathing modes available: Simple, Normal and Chaos.

-In Simple mode, one path is randomly chosen and used for the whole game. This pathing mode is the one that is most similar to normal TDs.
-In Normal mode, a random path is chosen every round, and all of the creeps walk along that path. This provides some excitement, as you never know which way the creeps might move next!
-In Chaos mode, every CREEP picks a random path and walks it! Now you have creeps walking all over the place, and you have to avoid them! Personally, my favorite mode.

Project Members:

Zaraf
Im_On_56k - Missing in action...no idea if he's even still alive.

Currently what I have been working on is adding in skills, buffs, towers and balancing all of the towers, creeps and builders. I originally did a lot of triggers in GUI as well.

Ok, I hope that follows the rule's format :)
06-29-2008, 03:33 AM#2
TEC_Ghost
What all do you need done?
06-29-2008, 04:38 AM#3
Zaraf
Well, I was hoping to talk through an IM program (AIM, MSN, Yahoo or ICQ). This way, I would be able to talk with you in real time and better explain the circumstances. Also, I could provide you with a copy of my map, and if you see triggers in front of you, then it becomes easier to understand the situation at hand and what needs to be done.

I'm not looking for someone who can just "do a quick fix and that's it"....but rather, someone who can join and basically finish off whatever JASS/vJASS is required while I finish off the rest of the map.

My profile has all 4 IM contacts, so please contact me on any of them.
06-29-2008, 09:24 AM#4
Captain Griffen
Quote:
So a bit about my project. I made a detailed thread over on the Helper about it awhile back, so I'll provide a link to that rather than have a wall of text here.

Or you'll read our rules and post info here.
04-04-2009, 11:40 PM#5
Zaraf
Due to work and such, I haven't been able to continue on this project. However, now that I have more free time, I'm starting this up again in the hopes of actually releasing it this time. I put too much work into it to just discard it :(

I'm still looking for someone who could help out with JASS/vJASS, so please contact me :)