I don't know if cinema 4D can export/import FBX (though it should, Maxon is on the list of companies which support the format), but if it can, then use that format. It can export everything, including rigging and animation. So you can use 3ds max 5 to import an mdl with animations and all with ProFeT's blizz importer and then export the fbx to cinema 4D. But I don't know if max 5 can export fbx though...if it can't, then you'll have to stick to static meshes. |