| 06-29-2008, 04:56 PM | #1 |
I'm wanting to create a "charging" SFX in Magos' Model Editor, but I need to know a few things first:
Thank you for your time. |
| 06-29-2008, 05:18 PM | #2 |
1. It depends what you're doing. Do you have geometry? Then yes, you need at least one bone. Otherwise, no. Stuff helpers, they're just faggottry that probably makes no difference on today's computers. 2. I have no idea, I think you can make particles move by adding translation keyframes in the emitter. I've never tried it, and I don't entirely trust it. 3. Do you need lights? Remember that if this is a spammable effect, then steer away from lights -- more than three or four in close proximity will either cancel each other out or cause horrible square edges if you're at the side of a lighting cell (whatever that is). 4. That depends on what you're doing with your effect. Does it need to burst into life, should it explode on death? If it's just an emitter or two, then you're fine with just stand -- when the effect is created, it will start producing particles and that's fine (though have a generic death sequence that just immediately switches off the emitter, so it does actually stop). 5. Depends entirely on the effect you're trying to achieve. Remember that with additive particles, dark colours will pretty much disappear. If you're on blend, then go nuts. |
| 06-29-2008, 05:30 PM | #3 |
Hmm... I'm wanting to make the particles start at a spherical distance from a point, and shrink as they pull into the point. Really make it feel as if the caster is pulling in energy from around him/her/it (obviously with different colors depending on the ability, though that can be done with different tints). I don't really know how I'd do a constant pull though... EDIT: is it possible to reverse a particle emitter to pull in, instead of fly out? |
| 06-29-2008, 08:55 PM | #4 |
Hard Way: You have to have multiple helpers rotating in a circle around the point (Sort of like electrons of an atom). The helpers then require rotated particles facing the point. The particles will fly towards the point and thus, creating the illusion of particles forming a shrinking sphere. Easy Way: Just make a particle with 180 latitude and make the particles shrink as the life increases. You won't get much of an "absorbing" look but it's a lot easier to work with. |
| 06-30-2008, 12:46 AM | #5 | |
Quote:
It's summer vacation for me, I'm willing to learn this method. A "few" questions though:
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| 06-30-2008, 09:24 AM | #6 |
1000 frames per second in Warcraft, and don't ever let anyone tell you it's 960, because it's not. |
| 07-18-2008, 12:28 AM | #7 |
Grrr! This tutorial is confusing the hell outta me! EDIT: Ok... How should I make the partcles/helpers orbit the point, and which curve method would be easier to work with? EDITEDIT: I found the OrbCorruptionSpecialArt.mdx in the .mpq, would it be a good thing to base the effect off of? |
| 07-18-2008, 10:11 AM | #8 |
Dude, you're asking artistic questions in a technical forum -- I'm not going to tell you how to make your effect, you're going to have to do that yourself. You've found yourself a base model, now roll with it. Please stop bumping. |
