| 06-30-2008, 05:29 PM | #1 |
I'm making a Troll race, and as such, I'm using a lot of ward-based abilities. But I cannot get the ward to use auras correctly. Perhaps something to do with how it's targeted (Combat-Targeted) or how it's classified, but it's just not working. (Actually, the auras it has on it works on itself only, despite that the auras are supposed to target everything). I'm sure it's a pretty simple fix, but I'm stumped. Help would be appreciated. |
| 06-30-2008, 07:07 PM | #2 |
Try giving your ward any of the existing auras to determine if the problem is with the custom aura or the fact that it's attached to a ward. I'm pretty sure I got auras to work with wards before, so the problem must be in either in your aura or in the ability which summons the ward. Is the ward invisible by any chance? Invisible units don't give auras unless you check the appropriate option in gameplay constants. |
| 06-30-2008, 07:10 PM | #3 |
That's the first thing I tried; it was based off the Sentry Ward ability, but I changed it... Wait, no, I changed the unit to be based off of Healing Ward instead of Sentry Ward. So that could be it. However, I also tried it out with a random, non-custom aura (Thorns Aura, Neutral Hostile), to see if it was my custom one. That also didn't work at first, then only worked on the ward itself. I will try the different ability ID (probably Healing Ward, since the ward is supposed to stop all casting within an area, and HW has an area-indicator). Thanks. |
| 06-30-2008, 07:17 PM | #4 |
I'd look into your gameplay constants of invisible units bestowing auras. If the spell was based off sentry ward, I forget if there is a hardcoded invisibilty property to the ward which naturally wouldn't give off auras unless you had changed the gameplay constant. |
| 06-30-2008, 07:22 PM | #5 |
Eh, I can't change gameplay constants for my stuff; I'm trying to add a race(s), fitting in with Blizzard standards. |
| 06-30-2008, 07:52 PM | #6 |
Then your ward must not be invisible, which it likely was if it was based on sentry ward (either the unit or the ability, I'm not sure which one makes it invisible). The healing ward and the serpent ward abilities won't make it invisible, base it on one of them (depending on what kind of targetting image you want). |
| 06-30-2008, 09:31 PM | #7 |
Yep, it works now; you were right, Invisible Units cannot bestow auras, and using Sentry Ward automatically summons an invisible [whatever]. Interestingly enough, changing Sentry Ward's spell ID to the one for Healing Ward doesn't make it work right, and Healing Ward has a large AoE indicator that seems to be hardcoded; I can't change the size. Meh. |
| 07-01-2008, 03:15 AM | #8 |
The Healing Ward target area is determined by the Healing Ward Aura ability. |
| 07-01-2008, 03:19 AM | #9 |
Ooh, now I didn't know that. Thanks! (BTW, you should post that into the "handy WE tips" or "known WE quirks" topic somewhere on this board; might be useful). |
| 07-01-2008, 09:04 AM | #10 |
that ones actualy kinda like common knowledge, like how you dont change stats in the Paladin to change Devotion aura =) |
| 07-01-2008, 11:27 AM | #11 |
Well, that's different. Devotion Aura is an ability, and you change the stats of it inside itself in the Object Editor... But you'd think that "Area of Effect" on the Healing Ward ability would do something, but it doesn't. Consequently, the "Healing Ward Aura" ability doesn't seem to do anything with a different integer. Are you sure? |
