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UMSWE

06-30-2008, 11:01 PM#1
rover2341
I installed New Gen. And turned on UMSWE. But the there are no new triggers.
I read the read me and it said there should be a few more. and looked at the screen shot.

Any Idea?

everything else seems to work.
I am new to NewGen.
07-01-2008, 09:02 AM#2
Gorman
they should be in the events and actions, there arent actual new triggers.

If u realised this and went and checked the events and actions for new stuff then idk what it is.
07-26-2008, 01:44 PM#3
Eleandor
Sorry for the terrible resurrection, but... The problem I have is related to this, and it doesn't look like you've solved it in this thread anyway.

I've had a lot of trouble opening a map. And I still can't make it work. To read everything I've tried or thought of, here's a link to thehive: http://www.hiveworkshop.com/forums/f...problem-92509/

Anyway, I'm thinking it has something to do with UMSWE. As you all know, UMSWE is supposed to be adding many new events, conditions and actions to the GUI. I'm suspecting the creator of the map I was trying to open has used some of these "advanced" actions. However, there are NO new triggerfunctions in my JNGP after turning on UMSWE. It appears that the necessary TriggerData.txt etc. files haven't been injected into my MPQ files.
Could anyone help me out with this please?
07-26-2008, 02:12 PM#4
Gorman
Your problem is unrelated, it would have been best to make a new thread.
But at least you searched first.

Trouble Shooting #1, has anyone else tryed it and got it to work?
No - The map may be locked, the map may have corrupted files, the triggers may have referenced to local file which is unknown.
Yes - Im not entirley sure what to do next.
07-26-2008, 02:18 PM#5
PitzerMike
You notice that the injection worked when the UMSWE logo is shown at startup of the editor and the window title reads "Warcraft III World Editor UMS 5.0".

If it doesn't, you can try to disable and re-enable UMSWE in the menu and restart the editor.
07-26-2008, 04:09 PM#6
Eleandor
Quote:
Originally Posted by Gorman
Your problem is unrelated, it would have been best to make a new thread.
But at least you searched first.
It is related AFAIK.

Quote:
Trouble Shooting #1, has anyone else tryed it and got it to work?
No - The map may be locked, the map may have corrupted files, the triggers may have referenced to local file which is unknown.
Yes - Im not entirley sure what to do next.
Yes. I've posted so in the thread at the hive. Anyway, the map is still under construction (early in fact), it is not locked, WEU was not used and other people have been able to open it without problems. The author itself has said that he doesn't know what's wrong, mainly because everyone else HAS been able to open it. The map does work in warcraft 3 though.

Quote:
You notice that the injection worked when the UMSWE logo is shown at startup of the editor and the window title reads "Warcraft III World Editor UMS 5.0".
I know. It DOES show up. However, when I start it I get a LOT of yellow lines saying "Could not load string WESTRING_HIDDENMODEL03", basically for all the hidden models that "should" be available in the editor now. It's the same thing that shows up when a model a unit on the map is using could not be loaded (e.g. because it doesn't exist).
Click image for larger version

Name:	tmp.jpg
Views:	66
Size:	542.5 KB
ID:	36018. The map seen here is not the map I'm talking about, simply because I can't open that one.

I'm quite sure the same applies to all the new triggeractions. The fact that it can't "load" those strings must mean that those strings simply aren't in the MPQ. Concluding this, I've checked all MPQ archives (except for the war3patch one since I've got no listfile of it) and the WorldEditStrings.txt is unchanged, as well as TriggerData.txt, etc. Those files should have been changed, because in the UMSWE folder there are files called TriggerDataAddon.txt;

Quote:
If it doesn't, you can try to disable and re-enable UMSWE in the menu and restart the editor.
I've done this several times. I've also tried various ways of doing so. After opening a map, without opening a map at all, saving a map after enabling UMSWE, only enabling UMSWE and restarting, etc.
It DOES look like UMSWE is installed. The box is checked in WENG and during loading WENG I can see the UMSWE logo. Yet, the only UMSWE feature I have that actually works is the custom editor categories. If that's all UMSWE does to me world edit, I don't really find it an extraordinary program :p

Oh and I personally don't really care about the GUI, I always jass things. It's just that I'm actually in the team of the author of that map and it'll be way too hard to help if you can't even open the map.

EDIT: Tried enabling UMSWE again. Like usually, it lags for half a minute, I close WENG, restart it and nothing happens.
Attached Images
File type: jpgtmp.jpg (542.5 KB)
07-26-2008, 04:38 PM#7
Vexorian
You shouldn't use UMSWE if you got a folder called UI inside your war3 folder. You should probably delete that UI folder since you don't even remember you got it...
07-26-2008, 04:59 PM#8
Eleandor
Oh... That was all?

Thanks a lot then, and sorry for the inconvenience :)

Just one more question: is it normal that the strings are a bit "messed up"? Like
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions

Like: why is it "Multiple FunctionsIf" ?
07-27-2008, 01:09 AM#9
Gorman
Yes, thats the beauty of UMSWE.
07-27-2008, 02:25 AM#10
Tide-Arc Ephemera
My UMSWE worked perfectly, when I wanted to stitch them together if they had clashing directories (e.g UI and UI), I'd just put the others into UMSWE (because I had that first).

I dunno, try it out. If all goes wrong, just uninstall and start again.
07-27-2008, 10:05 AM#11
PitzerMike
Quote:
Originally Posted by Eleandor
Like: why is it "Multiple FunctionsIf" ?

Good find. There was a problem that cut off some strings and hints after a comma.
Follow the instructions here to get rid of the problem: http://wc3campaigns.net/showpost.php...&postcount=942