| 07-01-2008, 07:11 AM | #1 |
i noticed this bj function: JASS:function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing call SetUnitPositionLoc(whichUnit, loc) call SetUnitFacing(whichUnit, facing) endfunction when i use it like this: JASS:call SetUnitPositionLocFacingBJ(someunit, GetUnitLoc(someunit), angle) you will find that unit done nothing why? moreover,if you exchange these 2 functions: JASS:call SetUnitFacing(someunit, angle) call SetUnitPositionLoc(someunit, GetUnitLoc(someunit)) give me direction |
| 07-01-2008, 07:48 AM | #2 |
I don't really understand what you're saying... |
| 07-01-2008, 11:29 AM | #3 |
If it works, then what's the problem? |
| 07-01-2008, 01:19 PM | #4 |
You found a bug in blizzard.j join the club. just use the one you fixed, well... just use SetUnitFacing... |
| 07-01-2008, 01:24 PM | #5 |
i mean for example,you run set a = 1 + 1 set b = 1 + 2 then a = 2 and b = 3 and you run set b = 1 + 2 set a = 1 + 1 a also equal to 2 and b = 3 but SetUnitPositionLoc and SetUnitFacing don't if SetUnitPositionLoc(and some other functions) appears earlier than SetUnitFacing,SetUnitFacing will do nothing. i just want to know the reason ps: i found this problem when i wanted to make a keyboard control system |
| 07-01-2008, 08:07 PM | #6 |
JASS:function Trig_D__clencheur_sans_titre_001_Actions takes nothing returns nothing call SetUnitPositionLoc( gg_unit_hfoo_0000, GetRectCenter(GetPlayableMapRect()) ) call SetUnitFacing(gg_unit_hfoo_0000,90.0) endfunction //=========================================================================== function InitTrig_D__clencheur_sans_titre_001 takes nothing returns nothing set gg_trg_D__clencheur_sans_titre_001 = CreateTrigger( ) call TriggerRegisterPlayerEventEndCinematic( gg_trg_D__clencheur_sans_titre_001, Player(0) ) call TriggerAddAction( gg_trg_D__clencheur_sans_titre_001, function Trig_D__clencheur_sans_titre_001_Actions ) endfunction Yes it is an awful gui code but it still work like it should so i don't understand what's your problem. You know that SetUnitFacing takes a "little" time to apply the angle ? |
| 07-02-2008, 06:27 AM | #7 |
yes,it does right in most cases.but when the second parameter of SetUnitPositionLoc is the same place(location) of manipulated unit(first parameter),function SetUnitFacing won't do anything. this's what i want to show you can play AzerothGrandPrix(in frozenthrone scenario) press left/right when you don't press up,the car won't turn blizzard use function SetUnitPositionLocFacingBJ |
