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Flyswatter

07-03-2008, 03:40 AM#1
Szythe
Here's my submission for the eleventh spell contest.
Changelog
  • Fixed animation conflicts when the hero dies while casting the spell
  • Fixed the timer not pausing when the stack is empty
  • Lowered the height at which the Crypt Lord hovers

Flyswatter
Throws target enemy into the air. While the enemy is falling, the Crypt Lord gains damage from each nearby ally which he unleashes in a powerful strike. The target takes 180 damage from falling to the ground, and the Crypt Lord's strike deals 40 damage per nearby ally.


Expand Code:
Attached Images
File type: jpgss.JPG (78.2 KB)
Attached Files
File type: w3xFlyswatter.w3x (35.5 KB)
07-03-2008, 04:45 AM#2
Kyrbi0
Awexome stuff; and I'm sure that since you used his jumping animation for the up-swing, then the claws-downward "Impale" animation in mid-air... Well, needless to say, that's freakin' awexome. I hope we're allowed more than one vote. :P
07-03-2008, 07:04 AM#3
ShadowWolf
Pretty cool, but the climax of the animation happens too high up imo.
07-03-2008, 10:37 AM#4
Pheonix-IV
This would also be insanely imba with the Undead and their ability to raise massive armies of Skellingtons.
07-03-2008, 11:00 AM#5
Alexander244
For the code you can use [hiddenjass][/hiddenjass] instead of putting Jass tags within hidden tags.

Its a great idea for a spell, but as ShadowWolf said it would be better if it were slightly lower down.
07-03-2008, 05:36 PM#6
ShadowWolf
Quote:
Originally Posted by Pheonix-IV
This would also be insanely imba with the Undead and their ability to raise massive armies of Skellingtons.

Except the actual stats of the skill don't really matter with this contest. Hell, my skill instakerplodes a group of enemies in one shot.
07-04-2008, 12:57 AM#7
Cold Phoenix
Very cool looking!
07-04-2008, 01:22 AM#8
Szythe
Updated; made a couple small fixes in accordance with the suggestions. (see first post)
07-04-2008, 03:24 AM#9
Pheonix-IV
Quote:
Originally Posted by ShadowWolf
Except the actual stats of the skill don't really matter with this contest. Hell, my skill instakerplodes a group of enemies in one shot.

I know, that does not reduce how imba it would be, it has no imapct whatseover on the contest, but it's still imba.
07-04-2008, 06:02 AM#10
chobibo
@ off-topic: lol Jack Skellington
The spell itelf is awesome, the concept is great, not just some flashy effects that deal super damage. I have one criticism though, the phoenix fire doesn't quite look good lol. Good job man!
10-01-2008, 05:30 PM#11
Rising_Dusk
Congratulations on winning the contest! I checked the code over briefly to make sure there were no glaring mistakes and I found none. (It was fast!) Additionally, the first post doesn't specify if the spell is JESP compliant or not, so I put it in spells. If it is/ever becomes JESP compliant, I'll move it over to the other forum.
10-01-2008, 09:31 PM#12
Szythe
I don't recall ever reading about a bug with this spell. (especially one so severe as to make you so utterly disgusted with it)

Just tell me what the bug is. I assume that the submission thread has been deleted since the spell has been accepted, so it's kind of hard for me to look it up.
10-01-2008, 09:32 PM#13
Rising_Dusk
Quote:
Originally Posted by Szythe
Just tell me what the bug is. I assume that the submission thread has been deleted since the spell has been accepted, so it's kind of hard for me to look it up.
This actually is the submission thread. Go back a page. If you want one of the other threads, check the contest backlog in the T&S forum.
10-01-2008, 09:45 PM#14
Szythe
alright. So if I understand correctly, this huge argument is over this:

Quote:
...it bugs - some times you can't see the "fire phoenix" effect and if the caster dies while running the spell, the hero is just removed, the death animation isn't even played.

I've never casted the spell without the fire phoenix effect being played. It is a very brief effect, so perhaps your FPS is too low to render the lightnings before they are removed.

I'll look at the death animation thing.

And about your complaints that its not JESP and doesnt have a "clear setup section", to be quite honest I don't really care. I think that it's easy enough to set up, and it wasn't a requirement of this contest to make the spells JESP. It seems like your beef is with the majority of the voters who do not follow your standards for deciding what makes a spell good, not with me or my spell.



EDIT: added 3 lines of code to fix the death animation of the hero if he dies while casting.
10-02-2008, 08:23 AM#15
Anitarf
I moved some offtopic posts to the site discussion forum, please continue your discussion there.