HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Attack-Move

01-22-2003, 01:22 AM#1
Guest
Is there anyway I can make a group of units, NOT stop everynow and then. But still use the Attack-Move command??
01-22-2003, 03:25 AM#2
Guest
U mean like if u issue an order, the units do not stop if one of the units in the group is straggling behind?
01-22-2003, 03:45 AM#3
Unindel
how about use a pick every unit in group trigger to tell each unit individually to attack-move. then they wouldn care what happened to the others.8)
01-22-2003, 08:19 PM#4
Guest
That would probably work and all, but its like a huge seige against a castle, and I want them all to attack at the same time
01-22-2003, 08:40 PM#5
DoctorDoom
the method above should work fine. Create a unit group of the units you want to atack then create this trigger.

Event:Whatever you need.

Condition: number of units in "group1" greater than 0

Action: Unit-Group Add random unit from "group1" to "group2"
Remove all unit of "group2" from "group1"
Issue order to all units from "group2" to attack to "......."
Remove all units from last created unit group.
Run this trigger checking conditions.

THat should do it.
01-22-2003, 08:45 PM#6
Guest
ok, sorry, you lost me totally!
01-22-2003, 11:25 PM#7
Guest
Here ya go. This should do what u want it to.

Actions-

(this is under Unit-Group Pick every unit in unit group and do action)

Pick every unit in (Units owned by Player1(Red) of type Knight) and do (Unit-Order (Picked Unit) to Attack-Move to (Center of (Region)))


Then jsut change the variables(The player, Unit type, and region) to whatever u want and should work. This should order EVERY unit of the type owned by the player to attack a point. I believe this is the same cmd i am using in my map, but i may be wrong. I will edit this l8r if it is not the same. Hope this is what u are looking for.
01-23-2003, 12:19 AM#8
Unindel
thats basically what i told him to do, just u wrote out the whole trigger. if u want them to attack at the same time, you'll have to let them wait for each other when they're straggling behind. wait, what do you mean by stopping? do they just randomly stop, or maybe attack somethin and then continue on from there?
01-23-2003, 12:42 AM#9
Guest
Ya, I tried that already. It only made like 14 units move, so I ended up using a trigger for each row of enemys. Thanks anyway though guys!
01-23-2003, 12:43 AM#10
Guest
Quote:
Originally posted by Unindel
thats basically what i told him to do, just u wrote out the whole trigger. if u want them to attack at the same time, you'll have to let them wait for each other when they're straggling behind. wait, what do you mean by stopping? do they just randomly stop, or maybe attack somethin and then continue on from there?

They just randomly stopped.
01-23-2003, 01:52 AM#11
Guest
Hmm... only about 14 untis are moving.. thats weird. U sure ur not using the Unit Group-Issue order targeting a point instead of Unit-Issue order targeting a point??? That can make a difference. I've noticed, and i may be wrong, that when u use Unit-Group it only moves about 12 units(which in game is the maxim u cna select. But like i said i may be wrong.


Quote:
thats basically what i told him to do, just u wrote out the whole trigger.


Just wanted to make sure he knew the action. Anyways that same action is used in my map ordering 55 units to attack(the one i wrote out). None of them stop, they all charge.