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What goes where?

07-07-2008, 04:41 PM#1
Sunwarrior25
Alright! Before I get bored from playing an MMO that my computer can barely render... I need some suggestions for my pokemans campaign. I only have two maps mostly terrained (or, if grids aren't fun: Plotted), and I'm thinking about a demo or something. My two questions are:
  1. How detailed should the battle system get?
  2. What three pokemon would fit on ____route?
    • Starter town - Water(Surf)
    • Starter town - Water(fishing)
    • First Route - Grass
    • Second Route - Grass
    • Bottom half of return route - Grass
    • Upper half of return rout - Grass
    • return route - Water(Surf)
    • return route - Water(fishing)
    • First forest - Grass
    • First forest - Water(Surf)
    • First forest - Water(Surf)

Please don't say Magikarp... It's everywhere. There's a poll attached for the first question.

EDIT: each option adds to the one below it, except the bottom one.
07-07-2008, 04:59 PM#2
Rising_Dusk
Screw all of the new pokemon shit. I'm serious, stick to the red/blue/(Maybe up to--)Silver/Gold stuff. Nothing past that is worth its salt except maybe the battle tower or whatever it's called in the newest one.

Focus on more fundamental aspects of what makes Pokemon fun. Capturing a bunch of different types, interactions of the elements (Although kind of tacky in the actual game), switching up your builds to adjust for different opponents, and building your shit to a high level to learn all of those awesome abilities and kick ass.

That is to say, focus on implementing a non-shitty multiplayer combat system, but try to interact with as many players as possible. The more, the more insane it gets in WC3. That's what keeps players coming back.
07-07-2008, 05:36 PM#3
Sunwarrior25
Hmm... looks like I might be shrinking the map for multiplayer (or give up).

Quote:
Screw all of the new pokemon shit. I'm serious, stick to the red/blue/(Maybe up to--)Silver/Gold stuff. Nothing past that is worth its salt except maybe the battle tower or whatever it's called in the newest one.
Whew! I don't really have to lift pikachu's tail? cool. If I remember right, the Battle tower started somewhere around gold/silver/crystal... That could be fun.
Hmm... If I make this project multiplayer, it probably won't breach 4 players (12 would be hard to keep track of). I know that contests aren't that important, and are just for fun...

Quote:
Focus on more fundamental aspects of what makes Pokemon fun. Capturing a bunch of different types, interactions of the elements (Although kind of tacky in the actual game), switching up your builds to adjust for different opponents, and building your shit to a high level to learn all of those awesome abilities and kick ass.
K, though I'm probably not creative enough for "new" pokemans. I wonder how I'd set up the moves though...

Quote:
That is to say, focus on implementing a non-shitty multiplayer combat system, but try to interact with as many players as possible. The more, the more insane it gets in WC3. That's what keeps players coming back.

I saw Pokemon Legends... 8-10 players running around seems a bit much, but 2-4 seems a bit lonely. Maybe 1-8 players? Would moving players only on a timer count work? I'll also say, that if I had some original music stuck in my head, I could probably think better, but... I've got a lot of planning ahead of me, as well as the rest of the overworld (not in battle) sections... Darn I need more coffee!

After a little more thought, it wouldn't make sense for an NPC trainer to be defeated by a player, then challenge the next player who walks by. Maybe a countdown timer for their "rest and training" (cooldown) period?
07-07-2008, 05:47 PM#4
Squally425
I agree, don't try anything past gold/silver.
Anything past that just got lame and boring.
Anyhow, I voted "don't even try it", not because I think you can't do it but simply because I don't consider any of those priority.

While battling is an essential part of the map, with Warcraft 3 map capabilities things can progress a lot further. After all you're not going to just recreate it on wc3 without any extra things are there?

Add Double Battle tag-teams. - Or better yet, why not go beyond, make it 3 on 3? 4 on 4? Endless possibilities!
Add passive, battle-turning abilities - I think this is pretty mandatory
Add genders and variable stats. - No, I wouldn't really suggest this. No one has enough time to breed anyways, unless you plan on making genders have different effects on stats etc.
Add Item holding and weather abilities. - This seems pretty mandatory given the Rain dance, mud sport etc abilities. Item Holding was a good part of strategy also. Make sure the items aren't too game breaking.
Random levels, and learnable ablilities. - Yes, after all, since this is a campaign on wc3 people don't have the time to breed. Thus, have the breedable abilities ready to be learned through a special condition. What would be up to you.

Well, then again, it IS a campaign. But I do remember a lot of the pokemon moments where it left me thinking: "Am i wasting battery life doing this mindless feat?"
07-07-2008, 06:39 PM#5
darkwulfv
Keep the pokemon limited to the R/B and G/C/S era. But implement design idea from later games, such as item holding, berries, double team battles, battle tower, etc.

In regards to which pokemon should be where:

First route should have Pidgeys and Rattatas. Once you get into the route after Viridian, you add Weedles/Caterpies. In Viridian Forest, it's Caterpies, Weedles, Kakunas, Metapods, and a rare Pikachu. After that... I forgetted.
In the route to the left of Viridian (the one that leads to PKMN League), it's Nidoran (boy), Spearows, one more pokemon i can't remember at this time.

Hope that helps :D
07-07-2008, 06:51 PM#6
Sunwarrior25
*cough* I posted some WIPs in the terrain forum somewhere of a custom region. But yeah, you helped with the general contents. It's all boiling down to Multi or Single-player.
07-07-2008, 06:52 PM#7
darkwulfv
Oh. D'oh.
07-08-2008, 05:28 PM#8
Sunwarrior25
Ok, so if I limit the number of critters in my campaign, I could theoretically save a lot of space (unless I pull a "Congratulations! Now that you have caught all of this region's Pokemans, you must now catch the Pokes of the world!" on the players).

I didn't start with a story in my head, so should I use other regions' legendaries, shiny or different colored pokes, or make shtuff up for the story-influencing pokes? And should an old criminal organization smuggle themselves into here, or do I have to force myself to be original?
07-08-2008, 06:19 PM#9
darkwulfv
Use other region legnendaries. Don't go making up your own, you'll confuse people. Keep the legendaries to the RBY and GSC era, although mentioning Groudon, Kyogre, Dialga, and Palkia (maybe by reading a plaque or book) isn't bad, since they shaped Earth, Sea, Time, and Space (respectively) in pokemon lore. I assume you don't need a list of the legendaries, but make sure you aren't fooled by the Pokemon Movies, who made random pokemon "legendary", such as Lucario. (Diamond/Pearl pkmn).

Go ahead and use Team Rocket. They work just fine. Better than the prissy Team Galactic D/P Shit out. Team Magma/Aqua were pretty cool though.

PS: If you plan on doing battles and stuff, I highly recommend you include Dark as a type. Steel isn't as big, but Dark was a major addition to the game in GSC, because it became the primary counter to Psychic, which previously could only be beaten by Bug and Ghost... Which came down to about 4 attacks. (Lick, Twin Needle, Pin Missile... and that might actually be it)
07-08-2008, 07:51 PM#10
Sunwarrior25
Since I'm still in a very early stage, I feel it's safe to ask: Which generation would be a good idea to "base" abilities from? I'll personally be able to reference Ruby and Diamond (Firered too if I can find it) stuff, but I don't know all of the pokes due to missed events.
Quote:
Go ahead and use Team Rocket. They work just fine.
Go! Mafia! After you beat a region's Team, how would it be possible to fight their members again short of restarting?

This sounds difficult already... Anyone want to help out? I've noticed that I can't really do the battle instances very well. And I'm thinking on getting the sound forum busy.

EDIT: If I were to post a request in the sound forum, where should I post it?
07-09-2008, 12:25 AM#11
Ignitedstar
This is the Kanto region, isn't it? It also depends on whether you're using Red/Blue/Yellow/Green or FireRed/LeafGreen. It also depends on whether or not you want to stay true to the encounters in those patches of grass/water in their respective games (if you don't mind finding Sentret in places where there should be Rattatas and Pidgeys).

The best generation to base abilities from is the fourth generation, because it has the most up-to-date battling mechanics and plenty more diverse abilities. You don't have to use all of them, but I suggest you add in third and fourth generation moves. A lot changed from 3rd gen to 4th gen.

The first generation had EVs (Effort Values) and IVs (Individual Values); no one just knew about them at the time. You couldn't breed pokemon either, so I guess there was no point in worrying about it.

Special Attack and Special Defense were introduced in the second generation; it used to be just Special, which was a mix of both in the first generation. Genders were also introduced in the second generation (before that, only Nidoran had a male and female counterpart)

STAB (Same Type Attack Bonus) was introduced in the third generation (it might have actually came 2nd gen, I don't clearly remember), which basically gives a 50% damage bonus if the pokemon using the move is of the same type as the move used. Example: A Fire Pokemon that uses Ember gets a STAB bonus, but a Normal Pokemon that uses Ember doesn't get a STAB bonus, because it's not the same type as the move used (in this case, Ember). Oh yeah, natures and innate pokemon abilities were also introduced in 3rd gen.

Physical/Special based attacks were introduced in the fourth generation. In the former three generations, certain types of attacks ALWAYS used a certain stat that dealt the damage. For example, all Psychic moves always used Special Attack, whereas all Normal moves always used Attack. This has been changed so that the stat used to determine the damage is dependent on the move itself, not the type it uses. Physical based attacks use Attack, while Special based attacks use Special Attack.

By the way, how do you plan on creating 17 types? You know: Normal, Fire, Water, Grass, Rock, Ground, Flying, Electric, Poison, Bug, Fighting, Psychic, Ghost, Dragon, Ice, Dark, and Steel. The only way how I can see it be done is by triggering all of the damage in your map.

And, how are you going to keep track of stats? You know: Attack, Defense, Special Attack, Special Defense, and Speed? (HP is already done, anyhow)

I guess I'm asking you all of these questions, because I really want to see this come alive.
07-09-2008, 01:17 AM#12
darkwulfv
Quote:
The first generation had EVs (Effort Values) and IVs (Individual Values);
He shouldn't even bother with those. EVs and IVs are a bunch of "pro" crap nobody really cares about. Plus it'd make a bunch of unnecessary coding and stuff for him. Very few people honestly notice, or care, about EVs. I've tried "EV Breeding", and it did nothing but waste my own effort and time.

Quote:
STAB (Same Type Attack Bonus) was introduced in the third generation (it might have actually came 2nd gen, I don't clearly remember),
It was second generation.

Quote:
Physical/Special based attacks were introduced in the fourth generation
Incorrect. It was the third generation, and the second had Physical/Special by type (I think), because Wobbufet was introduced in G/S.

Quote:
By the way, how do you plan on creating 17 types?
With lots and lots of patience and code, I would assume.


I think he should keep the pokemon limited to 1st and 2nd gen, but use attacks/etc. from 3rd generation. Some of the new moves in the 4th gen started getting really stupid. (There are a few good ones...)
07-09-2008, 04:42 PM#13
Sunwarrior25
Quote:
Originally Posted by IgnitedStar
This is the Kanto region, isn't it? It also depends on whether you're using Red/Blue/Yellow/Green or FireRed/LeafGreen. It also depends on whether or not you want to stay true to the encounters in those patches of grass/water in their respective games (if you don't mind finding Sentret in places where there should be Rattatas and Pidgeys).
In this thread, I showed off some WIP pictures of a different region (although it's hard to be different these days).
Quote:
Originally Posted by Darkwolfv
Quote:
Originally Posted by Star
The first generation had EVs (Effort Values) and IVs (Individual Values);
He shouldn't even bother with those. EVs and IVs are a bunch of "pro" crap nobody really cares about. Plus it'd make a bunch of unnecessary coding and stuff for him. Very few people honestly notice, or care, about EVs. I've tried "EV Breeding", and it did nothing but waste my own effort and time.
Agreed. Eevee and Ivy breeding is long and fruitless. Needless to say, I'd rather catch the pokemon of the world than discard 3,000,000,000+ pokemon because of the "wrong" number. I have found it worth the effort, however, to raise them from much lower levels (and keep them around).
Quote:
Originally Posted by Darkwolfy
Quote:
Originally Posted by Ignited
By the way, how do you plan on creating 17 types?
With lots and lots of patience and code, I would assume.
Indeed. Sooner or later I'll start on some Type "abilities", and maybe use different global string arrays for types/pokes/items/etc. But first... I've got to figure out what the f*** I'm doing.

Quote:
Originally Posted by Darkwolfvee
I think he should keep the pokemon limited to 1st and 2nd gen, but use attacks/etc. from 3rd generation. Some of the new moves in the 4th gen started getting really stupid. (There are a few good ones...)
Yeah, Trick Room sounds handy though.
07-09-2008, 06:02 PM#14
darkwulfv
Quote:
I have found it worth the effort, however, to raise them from much lower levels (and keep them around).
Completely true. It's much more useful than trying to raise pokemon by only defeating certain ones for, or catching the same pokemon 1000 times until it gets the right nature.

Quote:
Yeah, Trick Room sounds handy though.
Not really, usually if your pokemon is slower it can still 2-hit the enemy. Using Trick Room is basically a waste of a slot and a turn, I've found.

You spelled my name wrong 3 different times, lulz.

Darkwolfv
Darkwolfy
Darkwolfvee

There's no "o" in the name. =p
07-09-2008, 06:55 PM#15
erwtenpeller
BPM as snorlax GOGO