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Model - Removing/Stripping unused animations?

07-07-2008, 04:49 PM#1
Fulla
I'm currently using a pretty big model & would like to remove a few of the unused animations to reduce the overall filesize.

So basically how do I do this?
thx
07-07-2008, 04:53 PM#2
Rising_Dusk
It's a painful process to do by hand in notepad and doing it in Magos' just removes the animsequences. I believe that Oinkerwinkle may have made a tool specifically for it, though, little bit old school.

I might have it laying around when I get access back to my home computer, I'll check then. In the meantime, do a search, I'm 99% sure it's on wc3c somewhere.
07-07-2008, 07:35 PM#3
Fulla
Yea I did it in Magos, halved the animations & filesize was only reduced by 6kb so I knew something was wrong.
(I think thats what I did anyways).

Good point, I'll try and search.
07-08-2008, 01:28 PM#4
Rao Dao Zao
Oink did make a tool specifically for removing animations properly (no, deleting the sequence does nothing at all).

Funny thing is, he never put the tool on his actual site. I'd swear it's been uploaded on here a hundred times, but since I can't be bothered searching either, I'll attach here.
07-08-2008, 02:34 PM#5
Fulla
Thx for that, Dusk sent me it.
09-03-2008, 07:34 PM#6
Kyrbi0
(*Checks Last Post time* - Ah, good, not a necro-post!)

You mean to say deleting the animation in the Sequence manager does nothing!? Criminy! That's what I've been doing all along.

Thanks for the program, RDZ.
09-03-2008, 07:37 PM#7
Rao Dao Zao
It doesn't do "nothing", it just doesn't do anything... practical.
09-03-2008, 07:52 PM#8
Kyrbi0
But one can still use AnimRemover to "practically" remove Animations (and thus save KBs) after already having "unpractically" removed them via the Sequence Manager of Magos?
09-03-2008, 07:54 PM#9
Rao Dao Zao
No.

AnimRemove works by cutting out all the keyframes in the range defined by a sequence. So if you remove the sequence, then you've effectively lost access to those frames entirely -- like a horribly large memory leak. Unless you can then remember the start/end frames, or reference them back from the original model, you're ruined.
09-03-2008, 08:01 PM#10
Kyrbi0
...

(insert stronger words than I would use here).

Well, I think I didn't edit it too much; just removed most of the bones. I can probably go back to the base model and do it. Still, criminy.

Thx for telling me before I got started :/...
09-03-2008, 09:12 PM#11
TotallyAwesome
Dude, all you need to do is to transfer animations from the model you got them from, and it will replace your current mess. Then, delete the unneeded anims.
09-03-2008, 09:32 PM#12
Kyrbi0
*slaps forehead*