| 07-07-2008, 09:12 PM | #1 |
I can't remember how to make a spell use a shared cool down. I want one of two options for a summon that uses the same cool down time. |
| 07-08-2008, 01:56 AM | #2 |
Two custom spells based on the same spell will share a cooldown, or you can make one or more of the spells be based on channel, and then change the base order id of the spells based on channel to be the same. |
| 07-08-2008, 05:16 AM | #3 |
I don't think that if you change the base order ID they will share the cool down anymore. |
| 07-08-2008, 06:47 AM | #4 |
As far as i know this isnt possible without the use of a Spellbook. If u want to the spellbook then just plunk them both in one, and then tick the "Shared cooldown" box. |
| 07-08-2008, 09:02 AM | #5 |
I don't know if it works anymore, but I noticed a long time ago in the Object Editor this line when creating a spell: Code:
Text - Order Chain - Use: |
| 07-08-2008, 10:04 AM | #6 |
I cant find that line on any skills (i didnt check them all tho) =S |
| 07-08-2008, 01:12 PM | #7 |
I'm trying to use the spell book to cast the spells, but the problem is that it says "Tool tip missing!". I added the ability to the summoned unit and I can't seem to find the button that will change that ![]() |
| 07-08-2008, 01:34 PM | #8 |
check all the fields on the spell book, it should be there under "tooltip" =) EDIT: ok ill just run you through it 1) You should have created a new ability from it, and changed it from an item ability to unit. --> "Stats - Item Ability = False" 2) Added your 2 abilities --> "Data - Spell List" 3) Changed the number of abilities to 2 --> "Data - Maximum/Minimum Skills" 4) Changed the "Text - Tooltip" field |
