| 07-09-2008, 04:50 AM | #2 |
Anything that is GUI, you can improve 110%. |
| 07-09-2008, 04:58 AM | #3 | |
Remove DoNothing, I'm not familiar with GUI that's all I can think of. Quote:
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| 07-09-2008, 05:17 AM | #4 |
I can't see much now, but is there a specific reason you're using B loops instead of A's? Also yeah, remove Do Nothing's. |
| 07-09-2008, 05:44 AM | #5 | |
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How was that smart ass, it's totally true. |
| 07-09-2008, 06:12 AM | #6 |
Didn't help the thread starter, anyways why not show him how to do so, Gorman would really appreciate it. |
| 07-09-2008, 07:12 AM | #7 | ||
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What ability are you using for the effect attachment? I can't see why the code would be a problem Quote:
How many heroes do you have per player? If it's only one, just store it in an array, and use (Player number of (Picked Player)) rather than random unit from group (which is leaking BTW) |
| 07-09-2008, 08:01 AM | #8 | |||
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Do Nothings are taken out now! Quote:
1 hero per player, but yeah its just temp for the testing. |
| 07-09-2008, 08:04 AM | #9 | |
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I don't see where you are adding a special effect in those triggers, so I assume that it is done using some item ability associated with those items |
| 07-09-2008, 11:48 AM | #10 |
Ah, i get you. They are attatched using special effects Trigger: Special Effect - Create a special effect attached to the Attatchment[(Integer B)] of DuelingHero using war3mapImported\Colt.mdxBut dw, they are saved into variables and stuff so they are ok to manage EDIT: i think ive found the source of the problem, the special effect takes a while to get removed. Is it possible that its the stand animation playing out before being removed or sumthing? |
| 07-10-2008, 09:48 AM | #11 | |
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Yep, most models that have no death animation whatsoever will just stand there for a few seconds before disappearing entirely. You should maybe try removing the special effect a couple seconds before taking the shotgun or whatever off the unit. |
| 07-10-2008, 10:20 AM | #12 |
Yeah, ill just use a lil coverup method, maybe a little "closing battle cinematic" would be good for this. Ty people! |
