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Discreet mana regeneration

07-11-2008, 01:50 PM#1
Belphegor666
Is there any way to give my items stackable +1 mana per second regeneration?

Also is giving item negative hp boost bugged?
07-11-2008, 01:53 PM#2
Castlemaster
There's no item ability that gives static mana regen bonuses, only percent based.

In my map I've gotten around this with a periodic trigger that checks items on every unit every second and restores mana based on what items are equipped.
07-11-2008, 01:59 PM#3
Belphegor666
I feared so. I was hoping that some of the passives that adds constant mana bonus stacks... Oh well. Tnx.
07-11-2008, 02:54 PM#4
Captain Griffen
And yes, negative bonuses are bugged. The HP and Mana ones are abused for SetUnitMaxState.
07-11-2008, 09:40 PM#5
Belphegor666
Really in what way? I made a ring of Unlife with -20hp and transfered it between heroes with no apparent side-effect?
07-14-2008, 05:07 AM#6
BBDino
Quote:
Originally Posted by Castlemaster
There's no item ability that gives static mana regen bonuses, only percent based.

Brilliance aura gives a discrete bonus to regeneration, and you could use triggers to mimic stacking by abusing the fact that only the highest level item-aura applies. So detect when a hero aquires six Sobi-masks +1 and swap one out for a Sobi mask with +6 renegeration.
07-14-2008, 10:11 AM#7
Captain Griffen
Quote:
Originally Posted by Belphegor666
Really in what way? I made a ring of Unlife with -20hp and transfered it between heroes with no apparent side-effect?

Maybe that only applies to when it is applied directly to the unit...?

*wishes Blizzard had some consistency in their coding*
07-14-2008, 11:04 AM#8
Anitarf
Actually, the bug that allows SetUnitMaxState isn't in negative values, but in multiple levels.
07-14-2008, 12:58 PM#9
Captain Griffen
Quote:
Originally Posted by Anitarf
Actually, the bug that allows SetUnitMaxState isn't in negative values, but in multiple levels.

Hmm...good point.

Negative values are still wildly inconsistent. Some work, some don't, and some sort of work but are bugged.