| 07-11-2008, 01:50 PM | #1 |
Is there any way to give my items stackable +1 mana per second regeneration? Also is giving item negative hp boost bugged? |
| 07-11-2008, 01:53 PM | #2 |
There's no item ability that gives static mana regen bonuses, only percent based. In my map I've gotten around this with a periodic trigger that checks items on every unit every second and restores mana based on what items are equipped. |
| 07-11-2008, 01:59 PM | #3 |
I feared so. I was hoping that some of the passives that adds constant mana bonus stacks... Oh well. Tnx. |
| 07-11-2008, 02:54 PM | #4 |
And yes, negative bonuses are bugged. The HP and Mana ones are abused for SetUnitMaxState. |
| 07-11-2008, 09:40 PM | #5 |
Really in what way? I made a ring of Unlife with -20hp and transfered it between heroes with no apparent side-effect? |
| 07-14-2008, 05:07 AM | #6 | |
Quote:
Brilliance aura gives a discrete bonus to regeneration, and you could use triggers to mimic stacking by abusing the fact that only the highest level item-aura applies. So detect when a hero aquires six Sobi-masks +1 and swap one out for a Sobi mask with +6 renegeration. |
| 07-14-2008, 10:11 AM | #7 | |
Quote:
Maybe that only applies to when it is applied directly to the unit...? *wishes Blizzard had some consistency in their coding* |
| 07-14-2008, 11:04 AM | #8 |
Actually, the bug that allows SetUnitMaxState isn't in negative values, but in multiple levels. |
| 07-14-2008, 12:58 PM | #9 | |
Quote:
Hmm...good point. Negative values are still wildly inconsistent. Some work, some don't, and some sort of work but are bugged. |
