HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Uncontrollable Creatures

07-14-2008, 10:25 AM#1
Kino
Ok i need to know how to make a unit uncontrollable.

Here are the requirements
- Cannot be controlled at all
- Abilities must be visible but unusable
- Has to follow a triggered pathway not simply mindless wandering.

Due to this the "Ward" classification doesnt help.
Is there any way for it to be done?
07-14-2008, 04:47 PM#2
Evernite.
What do you mean exactly? Like a hero selection system, where you can see the unit and its abilities but not do anything with it? If so, I believe you have to make a 'dummy' unit that has no movement (considered a building), and make the following trigger:

Trigger:
Collapse Events
Unite - A unit Receives An Order
Conditions
Collapse Actions
Unit - Order (Ordered unit) to Stop

With the 'receives an order' adapted to the type of abilities the hero has (as in, 'without target,' 'with a target'...).
07-15-2008, 03:17 AM#3
Nuclear Arbitor
theres a trigger or jass function that lets you cancel the last order. don't know what it is though. i think its jass... i think someone asked pretty much this exact question and i don't think you can make the abilities view able with out a dummy unit.
07-15-2008, 06:40 AM#4
Gorman
Ask PenguinEmperor about this, in his map For Pandaria!, he uses a dummy unit that cant move but is moved with triggers, he also has changed the UI some how, so only the abilities show.

If you made them dummy abilities then it would be uncontrolable.