| 07-15-2008, 07:27 PM | #1 |
I think my map is finally ready for testing, I have tested most of the things in singleplayer with ai players that just pick a hero and do nothing, I can do some testing with friends but thats hard to organize. It would be great if you would help me test it and report whatever comes up here (that would deserve credit in quests ^^). I think I got over the debugging phase by myself, if there still are some bugs please report them. But this version is more about gameplay/balance testing, I would like feedback on how much fun the game is, how balanced different heroes are, etc. Note that the game stops being fun after ~5 rounds or so because damage heroes begin to pwn too much but it should be all right before that period. Probably I should add a restart option that would reset the game without reloading the map. Currently I think I should make the jail lock harder to open, maybe give it a high range slow aura. Summary: A fast-paced team deathmatch with twists. Two teams of 5 heroes fight each other, when a hero dies he is revived in other team's jail. You can unlock the jail by standing in a circle of power for a short time, releasing all your teammates. The first team to kill the other one wins the round. Features: Five available hero classes (Damage, Vitality, Caster, Stun and Healer), you pick a class and get a random hero of that class (3 heroes in each class except Damage, which has 2). Stun and Healer are unique per team (that is, you cannot have 2 stun heroes or 2 healer heroes in a team - to prevent stunlock or massive support). Class-specific item system to prevent abuse (a hero with a lot of damage and health will be too imba). Recipes and ability modifying items (increase spell damage/stun duration/decrease cooldown) are present. Mode which evens player's levels at the end of each round to prevent some players from dominating the whole game leaving the others underpowered. You might find abilities boring but I didn't make the game focus on hard to understand abilities, instead abilities are kept simple, most are ladder spells/skills. I tried to keep heroes style, imported a bunch of custom icons to make skill sets look nice and fixed descriptions for that purpose. Random Arena Combats (about every minute or so), one prisoner from each team joins the arena combat and the winner is granted freedom. AI players (rather stupid but it works). The map has test commands for now (enable -tm = test mode) -lvlup -level <x> -gold <x> -open <team color> Plus unlimited repicks. Otherwise the map is fully playable as far as I am concerned |
| 08-05-2008, 02:09 PM | #2 |
I changed a ton of things so it should be much more playable now. |
