| 07-17-2008, 01:44 AM | #2 |
Your trigger is messed up... If I've understood what you want to do I think it should look something like this: Trigger: I couldn't quite make out what you wanted to do with the conditions, so I gave you two alternatives. :P Pick ONE though. |
| 07-17-2008, 01:49 AM | #3 |
i was trying to make it so that the buying unit would die but i cant find something for that so i was hoping someone could help me find it or tell me about it.... i can send you my map so far... |
| 07-17-2008, 01:58 AM | #4 |
Also that Race Chooser can be made much simpler and more efficient with Arrays (check out the Tutorials). Create two new variables (ctrl+b), one of the type Player which you can name Players and give it an array size of 12 and one of the type Unit which you name RaceChoosers or something also with the array size 12. Now, to your map initialization trigger add this: Trigger: Then, head over to your Spirit Choosers trigger and instead of all those do this: Trigger: Spirit Choosers
That last thing was if you wanted to refer to it later, like if you want to remove it or make it do something. |
| 07-17-2008, 01:59 AM | #5 | |
Quote:
If you mean the one entering the region you just Remove (Entering Unit) like I showed you. |
| 07-17-2008, 02:58 AM | #6 | |
Quote:
uh i wanted them to die after they have bought a unit (from the race tavern) |
| 07-17-2008, 11:30 AM | #7 | |
Quote:
Trigger: DIAF![]() Conditions |
| 07-17-2008, 08:46 PM | #8 |
hey man i cant find the (Selling unit) Equal to RaceChooser[(Integer A)] thing anywhere any help please i even searched it... i'll delete this post when i find it *edit* nvm found it under unit comparison |
