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It this Naval Battle terrain good or bad?

07-17-2008, 03:17 AM#1
TKF
I'm remade the BS terrain to this in my Naval Battle project. I'm happy about it, but I know I also suck at terraining epic maps.


Here's the map overview:








This last screenshot is a bit older.

Minimap:
Attached Images
File type: jpgNaval Battle 1.00 Map.jpg (979.2 KB)
07-17-2008, 12:56 PM#2
ragingspeedhorn
Not to be mean or anything but that is really bad terrain.

If you want to make it seem tropical then why not use the tileset for that, sunken ruins, instead of this which is meant for landmass, forrests and such?

Having just 1 type of tile, for the entire map, is very boring to look at. Also you use way to many cliffs on the larger areas where it isn't needed. Why not try to decorate the landscape a bit instead of just stacking cliffs?
07-17-2008, 01:56 PM#3
TKF
Quote:
Originally Posted by ragingspeedhorn
If you want to make it seem tropical then why not use the tileset for that, sunken ruins, instead of this which is meant for landmass, forrests and such?

Having just 1 type of tile, for the entire map, is very boring to look at. Also you use way to many cliffs on the larger areas where it isn't needed. Why not try to decorate the landscape a bit instead of just stacking cliffs?

I swapped to ashenwhale tileset, but does that look ugly to have tropical trees on it?

I agree that only 1 type of tile on the entire map looks boring, but I've also made some brown cliffs too.

I may have too much cliffs in my map
07-17-2008, 02:00 PM#4
Gorman
you could also use the raise/lower terrain tools to create beaches.
07-17-2008, 02:08 PM#5
TKF
Quote:
Originally Posted by Gorman
you could also use the raise/lower terrain tools to create beaches.
Yeah, I totally forgot beaches... Why didn't I think of that
07-17-2008, 02:26 PM#6
ragingspeedhorn
Raised/lowered beaches looks best, but if you want to keep the cliffs then I think you should switch to the runken ruins tileset.
07-17-2008, 03:27 PM#7
TKF
Quote:
Originally Posted by ragingspeedhorn
Raised/lowered beaches looks best, but if you want to keep the cliffs then I think you should switch to the runken ruins tileset.
You know there isn't proper cliffs in sunken ruins, it's structures instead of cliffs.... So I want normal cliffs... The problem is that all cliffs look ugly....
07-17-2008, 11:47 PM#8
Gorman
use the dirt cliffs, there is structures and dirt.
07-18-2008, 02:53 AM#9
TKF
Quote:
Originally Posted by Gorman
use the dirt cliffs, there is structures and dirt.
I don't want to use ugly dirt cliff over the entire map.
07-18-2008, 04:42 AM#10
Anything.
You took Battleships and made it bigger. I can see the Battleships minimap in the middle of your own. I hope you're going to change the majority of the gameplay and items, as well as the middle section...

Anyways, as to the terrain, consider putting some more Doodads on the empty space in the water channels. You can put stuff like Shells and Shrubs and River Rushes that don't block unit movement. Just don't overdo it.
07-18-2008, 01:33 PM#11
TKF
Quote:
Originally Posted by Anything.
You took Battleships and made it bigger. I can see the Battleships minimap in the middle of your own. I hope you're going to change the majority of the gameplay and items, as well as the middle section...

Anyways, as to the terrain, consider putting some more Doodads on the empty space in the water channels. You can put stuff like Shells and Shrubs and River Rushes that don't block unit movement. Just don't overdo it.

That's right, I based the terrain on skeds BS map and I only expanded it.

I won't destroy the mid section yet, and I haven't changed the ships, just their abilities and weapons. The gameplay is similar to Pirates and Uncharted Waters, but in a AOS gamestyle. Also removed the lameness of autofire weapons, you must use skills everytime to fire your weapons and you can aim and try to hit your foes.


When it's comes to doodads and stuff, I've done that briefly, but still it look quite dull. Also I wouldn't bother to put stuff on there you cannot access, cuz I've made it so that the unexplored areas are totally 100% black. I'm only putting stuff there you can see....
07-18-2008, 05:59 PM#12
Anti_Saint
Switch to WEU, keep your current cliffs, and just add all the other tile-sets you want to make your map with, I think the terrain is a lil noobish, not bad, but neither great, could use some work, the terrain is also WAAAAY too unbalanced for multiplayer, from what I can see on the minimap, on the left side of the minimap the red player/s has like this little path they have to come from, where the blue player/s have this long path, I dunno what you want to do with it, maybe like shops or whatever, but it doesn't feel right, on a map like that you really gotta consider symmetry between both teams, so both halves of the map should be the same.

I totally respect the effort you've put into the map, and also taking the time to create it this far, and I do hope you get to finish this!

Sorry about all the writing, I rarely tell people what to do, but I guess I just felt like you needed the help.
07-18-2008, 10:35 PM#13
Shade987
A lot of the canals are pretty damn narrow.
07-18-2008, 11:03 PM#14
kenji123
sry but this terrain looks way to fake. if you want to make it look more natural then use the raise/lower tool and the plateau tool.
07-18-2008, 11:14 PM#15
TKF
Quote:
Originally Posted by Shade987
A lot of the canals are pretty damn narrow.
I know, it also make it very difficult to fight there. I think the top west corner lack doodads and very narrow.

Map is quite symmetric in mid, where the main game takes place. Later you can venture further west or east and travel to find the treasures and hunt monsters and pirates. The left and right side of the map isn't a normal combat zone and you can only find neutral merchant ships, pirates and perhaps stumble over an enemy captain.

If you go west, you lose ally vision. If you go east, you have a big ocean to sail on. Also it requires some skill to figure a way to open the gates.