| 07-17-2008, 02:15 PM | #1 |
Can tell me how to animate in GMAX in different method... I use "magos's" animating method.. the one where i will envelope my mesh so that animations could show ingame when i animate it in gmax.. but there's an "Vertex SkinCount::Skin" error when i export .Can anyone help? |
| 07-24-2008, 03:18 AM | #2 |
*bump* |
| 07-24-2008, 04:43 PM | #3 |
I don't understand what' you're trying to say...please be more coherent. |
| 07-30-2008, 03:12 AM | #4 |
Sorry, it's a long time since i replied.. I use Gmax.. and magos modeling tutorials(the tutorial where i learned).. it says if I use GMax i should use Skin Modifier(Animation Modifier:Skin) to rig the model.. if i don't rig it, the animation will not be shown in wc3 even though i animated.. then after i rig the model.. an error appeared. "Vertex SkinCount::Skin" that prevents me from exporting the whole freakin' model :( |
| 07-30-2008, 09:58 AM | #5 |
Well i think you don't have any vertices weighted to the bone in your skin modifier....don't just throw in the skin modifier and do nothing more, you have to edit the envelope so it covers all the vertices you need. |
| 08-01-2008, 08:53 AM | #6 |
i edited the envelope alright.. all needed verticles are there but this is the error even the hive can't solve.... |
