| 07-18-2008, 04:55 PM | #1 | ||||||||
I'm just putting this out here becouse i could use some help coming up with a bunch of creative items. For more information on elemental wars and the workings of the item system, please refer to this thread. basically there are three types of items involved: Gem Consumable Artifact Artifacts can have sockets in them to place gems in. Consumables are Mainly there to provide an additional layer of gameplay, interacting with and creating elemental buffs to keep gameplay nice and dynamic. Usually when an artifact reaches full socket capacaty, an additional effect if opened up. Socketed artifacts can not have a castable effect!! There will be four shops: The Arcane Vault: Holds only Gems. The Voodoo Lounge: Holds only Consumables. The Tomb of Relics: Holds Basic Artifacts. The Ancient of Wonders: Holds the More interactive Artifacts. And then heres a table of Items i've dreamt up so far: Table:
Terminology: Base Attack Power: Adds to attack damage without increasing Elemental Power. Base Armor: Adds to Armor without increasing Elemental Power. Attack Power: Increases Attack Damage and Spells of the Same Element Armor: Increases Armor and Spells of the Same Element. Elemental Power: Increases armor or attack if it matches the element. Also increases Spells of that same element. |
| 07-18-2008, 05:10 PM | #2 |
Sapphire for spirit and topaz for frost? Couldn't it have been the other way around? I mean, sapphire is blue and all, and topaz can, I think, be yellow, orange and like... |
| 07-18-2008, 05:26 PM | #3 |
Hmm, you could have gems that increase stats, although that's sort of plain compared to everything else... Maybe some gems that reduce damage from an element by a percentage, or a flat reduction. I'm not sure how you're triggering periodic effects, but gems that increase the duration of your burns and slows might be a good idea. This might be interesting... Gems that convert portions of your damage into another element. Or gems that add another element type to your spells. That seems sort of complicated but it might add to the strategy. Or just make heroes that have no weaknesses ;) |
| 07-18-2008, 05:36 PM | #4 |
You can only have 5 more items for the Gem shop, 3 more items for the Consumable shop and 13 more items for the Artifact. This is just my thoughts. But you need at least 3 items that regenerate HP permanent 3 items that regenerate MP permanent 1 item that regenerate HP over time 1 item that regenerate MP over time 4 items that gives MS bonus 2 items that gives a cast able spell 1 ultimate item that is superior over all items but have negative effects 6 items that gives an ability (like unholy aura) 10 items for EACH attribute 2 items so you can teleport Srry if i cant help you with any item ideas. |
| 07-18-2008, 06:57 PM | #5 |
Consumables: Bleach Removes all buffs from you. [Artifacts: Asbestos Gloves 2 Sockets Decreases Fire damage dealt to unit. If fully socketed it gives its unit bonus armor as well. Slingshot Increases range. Can use its effect to deal X earth damage to target Enemy unit. |
| 07-18-2008, 09:04 PM | #6 |
What's all of this gibberish about buffs, anyways? |
| 07-18-2008, 10:30 PM | #7 |
The Ghost Battery is in both the tomb of relics and the ancient of wonder... |
| 07-18-2008, 11:37 PM | #8 |
aye, TA said what i was thinking, just a thematic thing - maybe Topaz for Storm, Sapphire for Frost and Quartz for Spirit? Sorta like in D2. |
| 07-18-2008, 11:43 PM | #9 | ||
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Its not jibberish about buffs, dusk. As you might have noticed there are quite a lot of heros that can cast buffs one way or the other, And seeing how we're using mellee heros i thought it'd be interesting to make the items really play on the elements, have some really interesting consumables in there. I may just switch the gem names around, i dont know a whole lot about gems to be honest... Quote:
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| 07-19-2008, 03:56 AM | #10 |
Light's Speed (5) 1. Boots of Speed 2. Quartz 3. Quartz 4. Sapphire 5. Sapphire Passive effect, this hero will gain a 30% movement speed bonus. Activated effect, for 10 seconds this hero will be capable of passing through other units. Units that are passed through in this manner are paralyzed and slowed and this hero gains an additional 5% speed until the end of the effect. Magical Affinity (5) 1. Robe of the Magi 2. Ruby 3. Ruby 4. Sapphire 4. Sapphire Passive effect, every 10 seconds a positive buff will be ripped off an enemy unit and heal this hero. Activated effect, none. Smoke Strike - Consumable Creates a cloud that blocks vision to target player (targeting their hero). Channeling and gradually gets more transparent as the spell goes on. Has no physical effect on gameplay other than visual obstruction. _____ I'll be back with more ideas later 'cause I'm being torn off this computer. |
| 07-19-2008, 05:15 AM | #11 |
Consumables Bowl of Mild Curry Slightly increases Fire Power and regenerates health over time. Effect is cancelled when damage is taken. Bowl of Hot Vindaloo Greatly increases Fire Power but causes the user to take damage over time. Artifacts Holy Rod Increases healing done by the hero based on Spirit Power by X%. Amount increased to Y% when fully socketed. Gems Chunk of Meteoric Iron Increases armor |
| 07-19-2008, 05:24 AM | #12 |
You need to have a gem that gives mana steal... the question is what kind of stone/object can it be? Void Stone? Dark Essence? -Av3n |
| 07-19-2008, 05:45 AM | #13 |
Artifacts Lightning Rod 1 Socket Redirects Storm damage to a nearby Elemental once every 16 seconds. (You take no damage from this.) If there is no nearby Elemental (allied or enemy) then it has no effect. When socketed with a gem, gains a bonus effect depending on the gem socketed. If socketed with an Elemental Gem, causes the holder of the Lightning Rod to gain a bonus to his Elemental Power equal to 10% of the Storm damage redirected for 6 seconds. If socketed with a Vampiric Fang, causes the holder to regenerate 10% of the redirected Storm damage as health. If socketed with a Moonstone, causes the holder to regenerate 10% of the redirected Storm damage as mana. Boots of Jeopardy 4 Sockets Cannot be worn with Boots of Speed Grants the wearer a bonus to movement speed when his hitpoints are below 33%. When fully socketed, grants a bonus to attack speed as well. Boots of Jeopardy should have the same cost as boots of speed, but double the speed bonuses (as they only come into effect when the wearer is in Jeopardy). Scintillating Mirror Orb 4 Sockets Once every 20 seconds when the holder takes damage the light from the orb blazes with color and causes the image of the holder to refract through the air, confusing enemies for 4 seconds. (When the holder takes damage, two illusions appear randomly near him and he swaps places with one of them. The illusions mimic his every move and action, making them indistinguishable from the real one. This does not interrupt any orders or channeled abilities.) When fully socketed the effect lasts 6 seconds and 3 illusions are created. |
| 07-19-2008, 08:28 AM | #14 | |||||
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That reminds me to go put in a healing gem. +armor items wont be nescesary. both +armr and +attck values are replaced with elemental power for the bigger part. +armor basically means +all defencive elemental power and +attack basically means +all offencive elemental power. Quote:
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| 07-19-2008, 09:08 AM | #15 |
Well I have an item for each of the five elements, if it has to be a recipe or something make it Tooth + appropriate gem... Surreal Sight Whenever a non-spirit spell is cast nearby, this hero gains mana proportionate to the spell's casting cost. Taste of Fury Whenever a non-fire spell is cast nearby, this hero deals 25 damage over a radius proportionate to the spell's casting cost. Chilling Touch Whenever a non-frost spell is cast nearby, that hero is frozen for X seconds where X is proportionate to the spell's casting cost. Scented Agony Whenever a non-earth spell is cast nearby, this hero and nearby units are healed for an amount proportionate to the spell's casting cost. Sound of Thunder Whenever a non-storm spell is cast nearby, this hero has a 15% chance to hurl a bolt of lightning that bounces 3 times and deals damage proportionate to the spell's casting cost. Sensory Overload Whenever a spell is cast nearby, this item transforms into a random non-matching Sensory item for 15 seconds. I'm already out of ideas and that makes me very sad. EDIT! Shit, sorry 'bout my previous ideas I didn't quite understand the system properly (still have mildly unsure to be honest). |
