| 07-19-2008, 11:35 AM | #1 |
This spell is like flashbang in CS, casting unit throw spell to the casted unit and the owner of casted unit will have whole screen in white color. I tried to make it with cinematic->fade filter but i didnt find something what will affect ONLY the owner of that unit. |
| 07-19-2008, 11:40 AM | #2 |
yes u can do tat using local player |
| 07-19-2008, 01:32 PM | #3 |
i dont know what you mean, can you write it down exactly how make a triger like this (just the fade filter to owner of target, everything else is done) |
| 07-19-2008, 01:56 PM | #4 |
JASS://other stuff if GetLocalPlayer() == GetOwningPlayer(GetSpellTargetUnit()) then call WhateverActionAppliesFadeFilters(...) endif //rest of stuff Understand? |
| 07-19-2008, 02:04 PM | #5 |
i think tat cause dc, at least last time i tested |
| 07-19-2008, 02:22 PM | #6 | ||
Why would it? It's the exact same thing you said to use. Quote:
Quote:
So, why would you say it DC's if that's what you told him to use? Unless Fade Filters require syncing, this should be fine. And I'm almost 100% sure they don't, because I've seen fade filters (such as screen splats) applied to single players when attacked by enemies, and so on. |
| 07-19-2008, 04:42 PM | #7 |
I've tried that once too and it caused a desync. Don't know if this will work without desync, need to be tested. JASS:local string s = "" if GetLocalPlayer() == YourPlayer then set s = "WhatEverPath" endif call CinematicFilterGenericBJ(<Duration>,<Blend Mode>,s,<red1>,<green1>,<blue1>,<alpha1>,<red2>,<green2>,<blue2>,<alpha2>) |
| 07-19-2008, 04:57 PM | #8 |
I don't think that would do anything... maybe... |
| 07-19-2008, 07:41 PM | #9 | |
Quote:
It should work, using the same method as Trackables in multiplayer. It shows the fade filter for everyone and if its local player it shows the White fade. |
| 07-19-2008, 08:00 PM | #10 |
Oh, well all right then. I've never had to do that before. Guess I learned something new today :D |
| 07-20-2008, 10:16 AM | #11 |
Soul Chess does it... so I don't see how it could desync. |
