| 07-20-2008, 08:05 AM | #1 |
I know this must be a very noobish question. I am making a map with premade buildings and i want them to face a certain angle, lets say 360. But i have absolutely no idea how to do it. I have found after grueling searching that the / and * make your units face a different direction, but for some reason the same does not wish to work for my buildings. What i would really like to know is, can I make my buildings face a different direction on the terrain editor. If so, what do i have to do. If i cannot do it on the terrain editor, than how do i do it using the trigger/object editor. I would prefer a Gui solution, but if it is long and drawn out and the JASS solution would be easier, than i would prefer that one. (Im not overly fond of JASS, I can do it, but i find it harder than the Gui for what i want my map to become) Thank-you in advance, and i really did try to work this out by myself. |
| 07-20-2008, 07:54 PM | #2 |
I haven't tried it personally, but this method should work. The reason why you can't turn buildings around is that they have a default orientation that cannot be changed (if there are other methods, let me know, but I haven't found any so far). Trigger: As the building finishes being constructed, it will have its building classification removed and will therefore be able to change orientations. Then you give it its classification again so that it can assure its functions. |
| 07-20-2008, 08:42 PM | #3 |
Base the building on a unit instead? |
| 07-21-2008, 09:15 AM | #4 |
Uncheck "is building" in the object editor. Rotate as necessary. Check "is building" in the object editor. Never touch the building again. |
| 07-22-2008, 10:25 PM | #5 |
um, theres a buildingfacing value in the object editor. all of the same buildings face the same way but it's there. |
| 07-22-2008, 11:52 PM | #6 |
Rao's way is easier. |
