| 07-20-2008, 08:18 PM | #2 |
First, make a Unit Group variable called TempGroup. Then, do this. Trigger: Actions![]() Set TempGroup = (Units in (Playable map area) owned by (Owner of (Dying unit)))![]() Unit Group - Pick every unit in TempGroup and do (Unit - Change ownership of (Picked unit) to Neutral Hostile and Retain color)![]() Custom script: call DestroyGroup(udg_TempGroup)FYI, you do all that Custom scripting to prevent leaks. Tut here if you're interested in making your map not crash. |
| 07-20-2008, 09:26 PM | #4 | |
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