| 07-23-2008, 05:06 PM | #2 |
MY EYES MY EYES MY EYES ![]() |
| 07-23-2008, 06:02 PM | #3 |
First get us some information about the terrain. Map size, theme, tileset, custom doodads and stuff like that. Second fix those colors in your text it hurt my eyes. |
| 07-24-2008, 08:11 AM | #4 | |
Quote:
Okelydokely. I'm currently at work and I don't have the current map size memorized and I don't know what map size that would be ideal but I got some guidelines: I want The map to be fast paced (short distance between creep lines and bases). There is currently two imported files; map loading screen and map preview. I'm currently using the tile set Cityscape. I would like a terrain that resembles a magic city, player 1-6 base would be the intact part of the magic city and the other base (player 7-12) would be the ruined part of the same magic city. |
| 07-24-2008, 10:52 AM | #5 |
So you'd be casting spells from your inventory? And how can you tell wich aspects combine into wich spell? Seems like a good idea to start with, but the UI for it is not verry thought through. |
| 07-24-2008, 02:42 PM | #6 | ||
Quote:
I know that casting spells from your inventory isn't anyones favorite so I'm going to change the system so that all spells are added and removed from the heroes abilities. There are some spells that are quite understandable, (water + light = water elemental, fire + light = lava spawn etc.) but most higher leveled spell isn't that obvious.
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| 07-24-2008, 08:48 PM | #7 |
I added a screenshot of the spell binding system in action. |
| 07-24-2008, 09:03 PM | #8 |
If no one would like to do the terrain for you i can do it. But i must warn you i am pretty lazy. And i am from Sweden to so it will be easier to talk. Just PM if you haven't found anyone. |
| 07-26-2008, 05:45 AM | #9 |
Erwtenpeller hada post here because his project is also evolved in elements rule ^^ |
| 07-26-2008, 11:57 AM | #10 | |
Quote:
Hehe okey. Are Erwtenpeller also making a map where you combine elements to create spells or is he doing something completly different? |
