HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

EON: (you would call it "Invoker Wars") Terrainer needed

07-23-2008, 11:34 AM#1
rutten ko
Background:
I have been working on this map every now and then over the last three or four years now . All Spells, Heroes and Triggers are done. the things that aren't done yet is is Items, Terrain and balance.

Game play:
Eon is a 6v6 aos map where you can choose between 12 of the existing heroes that already exist in Warcraft (might import more heroes later).
The original thing about the map is spells. All heroes got the same 4 "spells" (Generate Aspect of Hydromancy (water), Generate Aspect of Pyromancy (Fire), Generate Aspect of Light and Generate Aspect of Darkness). Using one of these spells will create an item spell in your inventory (example: if I use Generate Aspect of Light a Wind Walk item will spawn in my Inventory), combining different spells will give you a mightier item spell (Water + Light = Summon Water Elemental).
Since you can combine four different spells up to four times you can create an abnormal amount of spells, 69 spells to be exact.

Items:
I have decided to improve the map even further with the combination of items. I am planning on making 54 items and you will be able to combine these as well. This means that it will be easier for beginners to create an "'überitem" (compared to Dota where you have to follow recipes).
I am currently working on creating Items.

Triggers:
The map is almost leak free, there is a few leaks but they will be dealt with further on. Nearly all triggers are done (Item recipe triggers aren't done but I'm already familiar with the procedure)

It may seem that I'm completely done and only need a terrain and that is pretty much the situation.

I'm not completely locked on any of these things, if you have suggestions, questions and/or feedback I'm happy to answer them/it.

I can't upload screen shots right now but it will be done within the next couple of days or even today (I live in Sweden (GMT + 1)).

Screenshot of the spell binding system:

p.s. I can see the typo but I didn't have the energy to correct it :P
07-23-2008, 05:06 PM#2
Here-b-Trollz
MY EYES MY EYES MY EYES
07-23-2008, 06:02 PM#3
Shadow_killer
First get us some information about the terrain.

Map size, theme, tileset, custom doodads and stuff like that. Second fix those colors in your text it hurt my eyes.
07-24-2008, 08:11 AM#4
rutten ko
Quote:
Originally Posted by Shadow_killer
First get us some information about the terrain.

Map size, theme, tileset, custom doodads and stuff like that. Second fix those colors in your text it hurt my eyes.

Okelydokely. I'm currently at work and I don't have the current map size memorized and I don't know what map size that would be ideal but I got some guidelines:
I want The map to be fast paced (short distance between creep lines and bases).
There is currently two imported files; map loading screen and map preview.
I'm currently using the tile set Cityscape.
I would like a terrain that resembles a magic city, player 1-6 base would be the intact part of the magic city and the other base (player 7-12) would be the ruined part of the same magic city.
07-24-2008, 10:52 AM#5
erwtenpeller
So you'd be casting spells from your inventory?

And how can you tell wich aspects combine into wich spell?

Seems like a good idea to start with, but the UI for it is not verry thought through.
07-24-2008, 02:42 PM#6
rutten ko
Quote:
Originally Posted by erwtenpeller
So you'd be casting spells from your inventory?

And how can you tell wich aspects combine into wich spell?

Seems like a good idea to start with, but the UI for it is not verry thought through.

I know that casting spells from your inventory isn't anyones favorite so I'm going to change the system so that all spells are added and removed from the heroes abilities.

There are some spells that are quite understandable, (water + light = water elemental, fire + light = lava spawn etc.) but most higher leveled spell isn't that obvious.
Hidden information:
01. 1 Fire - Berserk
02. 1 Water - Drunken Haze
03. 1 Light - Wind Walk
04. 1 Death - Cripple

05. 2 Fire - Breath Of Fire
06. 2 Water - Breath of Frost
07. 2 Light - Shockwave
08. 2 Death - Carrion Swarm

09. 1 Fire, 1 Water - Dispel Magic
10. 1 Fire, 1 Light - Summon Lava Spawn
11. 1 Fire, 1 Death - Rain of Fire
12. 1 Water, 1 Light - Summon Water Elemental
13. 1 Water, 1 Death - Blizzard
14. 1 Light, 1 Death - Raise Dead

15. 3 Fire - Firebolt ---------- (Custom) DOT
16. 3 Water - Frost bolt ------ (Custom) Instant damage, slow
17. 3 Light - Holy Light
18. 3 Death - Death Coil

19. 2 Fire, 1 Water - Thunder Clap
20. 2 Fire, 1 Light - Fan of Knives
21. 2 Fire, 1 Death - War Stomp

22. 2 Water, 1 Fire - Aerial Shackles
23. 2 Water, 1 Light - Entangling Roots
24. 2 Water, 1 Death - Cyclone

25. 2 Light, 1 Fire - Bannish
26. 2 Light, 1 Water - Healing Wave
27. 2 Light, 1 Death - Siphon Mana

28. 2 Death, 1 Water - Chain Lightning
29. 2 Death, 1 Light - Life Drain
30. 2 Death, 1 Fire - Statis Trap

31. 1 Fire, 1 Water, 1 Light - Ensnare
32. 1 Fire, 1 Water, 1 Death - Finger of Death
33. 1 Fire, 1 Light, 1 Death - Flame Strike
34. 1 Water, 1 Light, 1 Death - Frost Nova

35. 4 Fire - Volcano
36. 4 Water - Mana Burn
37. 4 Light - Ressurection
38. 4 Death - Animate Dead

39. 2 Fire, 2 Water - Monsoon
40. 2 Fire, 2 Light - Rejuvenation
41. 2 Fire, 2 Death - Death Pact

42. 2 Water, 2 Light - Charm
43. 2 Water, 2 Death - Dark Ritual

44. 2 Light, 2 Death - Acid Bomb

45. 3 Fire, 1 Water - Incinirate
46. 3 Fire, 1 Light - Soul Burn
47. 3 Fire, 1 Death - Pheonix

48. 3 Water, 1 Fire - Purge
49. 3 Water, 1 Light - Crushing Wave
50. 3 Water, 1 Death - Teleport

51. 3 Light, 1 Fire - Big Bad Voodoo
52. 3 Light, 1 Water - Healing Spray
53. 3 Light, 1 Death - Silence

54. 3 Death, 1 Fire - Howl of Terror
55. 3 Death, 1 Water - Summon Frost Wyrm
56. 3 Death, 1 Light - Inner Fire

57. 2 Fire, 1 Water, 1 Light - Tranquility
58. 2 Fire, 1 Water, 1 Death - Immolation
59. 2 Fire, 1 Light, 1 Death - Inferno

60. 2 Water, 1 Fire, 1 Light- Tornado
61. 2 Water, 1 Fire, 1 Death - Vampirism
62. 2 Water, 1 Light, 1 Death - Mana Stone

63. 2 Light, 1 Fire, 1 Water - Devine Shield
64. 2 Light, 1 Fire, 1 Death - Starfall
65. 2 Light, 1 Water, 1 Death - Summon Blue Dragon

66. 2 Death, 1 Fire, 1 Water - Polymorph
67. 2 Death, 1 Fire, 1 Light - Health Stone
68. 2 Death, 1 Water, 1 Light - Death and Decay

69. 1 Fire, 1 Water, 1 Light, 1 Death - Power of the Elements ---------- (Custom) Heals nearby friendly units and damages nearby enemy units
07-24-2008, 08:48 PM#7
rutten ko
I added a screenshot of the spell binding system in action.
07-24-2008, 09:03 PM#8
Shadow_killer
If no one would like to do the terrain for you i can do it. But i must warn you i am pretty lazy. And i am from Sweden to so it will be easier to talk. Just PM if you haven't found anyone.
07-26-2008, 05:45 AM#9
Leopard
Erwtenpeller hada post here because his project is also evolved in elements rule ^^
07-26-2008, 11:57 AM#10
rutten ko
Quote:
Originally Posted by Leopard
Erwtenpeller hada post here because his project is also evolved in elements rule ^^

Hehe okey. Are Erwtenpeller also making a map where you combine elements to create spells or is he doing something completly different?