| 07-23-2008, 05:34 PM | #1 |
I visited the hiveworkshop and recently ran across this: http://www.hiveworkshop.com/resources_new/spells/577/ It seemed like a nice system, so I decided to attempt to add specifically, the item stack system to my map. I copied the triggers, and created the items and abilities needed and used by the system myself. And then I set the constants for the items to point to the correct items I made for it. I fired up my map, got in game, I purchased a few items, and they didn't stack, I've been at it for days now, and quite frankly don't know what else to try. I've tried copying in the triggers one by one, then closing and saving my map, and it still failed to work. On copying the RCCS v W trigger, it ran up some errors (such as function h2i was already declared, so I commented it out, and it compiled fine.) My knowledge of JASS is very limited, and meager at best, any help would be appreciated. I am using newgen 5a, world editor 1.21b, and warcraft 3 1.22. I realize that this system I'm trying to add is 3 years old, but I've tested out the demo, and it seemed really nice, so I figured it was worth a shot. Thanks in advance. |
| 07-24-2008, 09:48 PM | #2 |
this is a bump since no one seems to want to help me |
| 07-24-2008, 10:11 PM | #3 |
As far as I know, weaddar has improved this version here, I don't remember where, but I saw a thread similar to this system. EDIT: found it: http://www.wc3campaigns.net/showthre...highlight=item Try this one... |
| 07-25-2008, 05:32 PM | #4 |
Thanks, I'll try it later when I get home. |
| 07-26-2008, 05:00 PM | #5 |
I've just tested the map, and it wasn't what I was quite looking for. I am looking for in particular the item stack system such as the one by weaddar, that charged items could automatically be stacked into one item slot, and the items could be split by moving the item to a different slot, and a menu would pop up. |
| 07-27-2008, 05:06 PM | #6 |
Is anyone willing/able to help me? I'd much appreciate it. Thanks. |
| 07-31-2008, 07:41 PM | #7 |
If anyone could help, I'd much appreciate it, thanks. |
| 08-12-2008, 04:55 PM | #8 |
if anyone could help, i'd appreciate it. thanks |
| 08-12-2008, 05:12 PM | #9 |
tru this one by Shadow1500: http://www.wc3campaigns.net/showthread.php?t=87309 It seems it works in the way you want. |
| 08-14-2008, 02:02 AM | #10 |
Thank you for your response, but this is not what i am looking for. I am looking for in particular the item stack system (example: buying potions, and it will automatically add up the charges) and the split item menu system, like moving the charges to a different slot will activate a menu that will let you choose how many you would like to split, into two different stacks (example, for selling just one or two, and not the whole thing, giving to teammate, one or two, and not the whole, etc.) as shown in the test map I linked in my first post. |
| 08-15-2008, 03:42 PM | #11 |
if anyone could help, i'd appreciate it. |
| 08-15-2008, 03:53 PM | #12 |
For people to be able to help they'd probably need to see how you've implemented the system to see what you've done wrong (or so I think, it's worth a try atleast). Paste the triggers in here using the jass tag and explain your problem, what you did and so on more throughly, what seems clear to you might not appear clear to others. That might also be the reason as to why no one has looked at the thread. |
| 08-15-2008, 09:25 PM | #14 |
Maybe try to study the triggers a little more thoroughly? By your posts it seems like you want others to do it for you. You are the inventor of the pentuple post, so something like this shouldn't be a problem. |
