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[Help] Perfectly "Tiling" 45º Metal Texture

07-25-2008, 02:31 PM#1
Tide-Arc Ephemera
Sorry about the long name, but yeah.

It seems the quick and rough method of getting a perfectly tiling horizontal/vertical (noise then repeat motion blur/offset repeatedly until it tiles) metal texture doesn't work for 45º angles.

Does anyone know a method (filter abuse or drawing) to get a quick tiling 45 degree metal texture?

Thanks ahead.
07-25-2008, 06:35 PM#2
Szythe
http://www.wc3campaigns.net/showthread.php?t=96451
07-25-2008, 11:56 PM#3
Tide-Arc Ephemera
Quote:
Originally Posted by Tide-Arc Ephemera
It seems the quick and rough method of getting a perfectly tiling horizontal/vertical (noise then repeat motion blur/offset repeatedly until it tiles)

That method works perfectly for horizontal and verticals, but not 45.

I found an almost working solution, though. Just make a proper texture going at the horizontal/verticals, then when it tiles get a square, tilt it by 45 and extract from there and then correct. It almost works, there's a slight pattern-break in it but it's pretty much unnoticeable.