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Custom Sounds on Projectiles

01-22-2003, 02:17 PM#1
Guest
I want some custom sounds on the projectile art, for example the mortar team's attack is cool, but it's got a really wimpy launch sound, or the harpy missile might look a bit like a rocket at high speeds, but sounds really wimpy when launched or hit.
Do I just modify them with the sound editor? And also, will this cause a permanent change in the wavs?
And finally, since sound editor are local, how do I get them to my maps?

Please don't suggest the WEE Blink unit editor, because I haven't gotten that to work for projectile art. I believe all the features seen in blink but not in umswe cannot be changed properly, otherwise, they would be there in the newer UMSWE.
01-22-2003, 08:04 PM#2
DoctorDoom
In the editor you can now change the units base sounds. The variable is called WESTRING_UEVAL_USND For example you can make the peon have the sounds of a knight. However i'm not positive if this works for attack sounds since I haven't really messed with the sounds much myself.
01-22-2003, 09:12 PM#3
Guest
Yeah, I know you can have a model with the sound of another unit. This doesn't attack the projectile sounds at all.

I need to modify the projectile sounds if it's possible.
01-23-2003, 06:19 AM#4
fr0ggE
you might be able to make this work with triggers...

Event: Player owned unit event: Unit owned by BLAH is attacked
etc. for every player on the map
Condition: (Unit type of attacking unit = to whatevr) = true
Action: Sound- Stop Sound (whatever the sound should be normally)
Action: Sound- Play Sound X (your custom sound)

bear in mind that i suggested this and thusly it prolly won't work.

another idea: if there is a way to have a unit make no sound when he attacks, do that for whatever unit and then use the above trigger without trying to Stop Sound which i have a hunch won't work.

fr0ggE
01-23-2003, 01:46 PM#5
Krakou
Here is the list off all the Mortar sounds :

abilities\Weapons\Mortar\MortarImpact.wav

Units\Human\MortarTeam\MortarTeamAttack1.wav
Units\Human\MortarTeam\MortarTeamAttack2.wav
Units\Human\MortarTeam\MortarteamDeath.wav
Units\Human\MortarTeam\MortarTeamDeathExplode.wav
Units\Human\MortarTeam\MortarTeamPissed1.wav
Units\Human\MortarTeam\MortarTeamPissed2.wav
Units\Human\MortarTeam\MortarTeamPissed3.wav
Units\Human\MortarTeam\MortarTeamPissed4.wav
Units\Human\MortarTeam\MortarTeamPissed5.wav
Units\Human\MortarTeam\MortarTeamPissed6.wav
Units\Human\MortarTeam\MortarTeamPissed7.wav
Units\Human\MortarTeam\MortarTeamPissed8.wav
Units\Human\MortarTeam\MortarTeamPissed9.wav
Units\Human\MortarTeam\MortarTeamReady1.wav
Units\Human\MortarTeam\MortarTeamWarcry1.wav
Units\Human\MortarTeam\MortarTeamWhat1.wav
Units\Human\MortarTeam\MortarTeamWhat2.wav
Units\Human\MortarTeam\MortarTeamWhat3.wav
Units\Human\MortarTeam\MortarTeamWhat4.wav
Units\Human\MortarTeam\MortarTeamYes1.wav
Units\Human\MortarTeam\MortarTeamYes2.wav
Units\Human\MortarTeam\MortarTeamYes3.wav
Units\Human\MortarTeam\MortarTeamYes4.wav
Units\Human\MortarTeam\MortarTeamYes5.wav
Units\Human\MortarTeam\MortarTeamYes6.wav
Units\Human\MortarTeam\MortarTeamYesAttack1.wav
Units\Human\MortarTeam\MortarTeamYesAttack2.wav
Units\Human\MortarTeam\MortarTeamYesAttack3.wav
Units\Human\MortarTeam\MortarTeamYesAttack4.wav
Units\Human\MortarTeam\MortarTeamYesAttack5.wav

Put your custom sounds in your map whith WinMPQ using this names and this path and you will override the default sounds.