| 07-29-2008, 05:07 AM | #1 |
I am making a new version of wc3borderizer and I was just wandering are there any icons that need alpha channel? |
| 07-29-2008, 08:32 AM | #2 |
not sure... =\ but blp does need alpha... so make it white and thats it =) ahh wait yeah ! yes icons does support alpha. if you mean this. |
| 07-29-2008, 08:57 AM | #3 |
They need ONE alpha channel but that is it, RGBA. That is all. |
| 07-29-2008, 09:48 AM | #4 |
If you don't give them an alpha channel of any sort, WC3 will assume entirely transparent and your icon will be invisible, I believe. |
| 07-29-2008, 09:59 AM | #5 |
Ok since you are all so sure I would like an example of standard wc3 icon that uses alpha. |
| 07-29-2008, 10:53 AM | #6 |
cohadar omg you are so lame T_T 1) you can search first 2) you can create own image and test 3) what is the problem ?! and why you create such threads ? if you don't "listen" to the posts here posted... in TcX i have invis icons. i am not sure but they may also have blend filter... (255 alpha) so yes icons need transparency. 4) only lame users use your tool anyway. |
| 07-29-2008, 12:24 PM | #7 |
offtopic: Only lame people play Quake 3 to start with, and TcX players throw IndexOutOfBoundsException when you try GetAbsoluteLameness(TcX_player). Now does anyone have an example of standard wc3 transparent icon? I think not, what it would be transparent against, icon background? |
| 07-29-2008, 12:29 PM | #8 |
You need an alpha channel. Alpha is the inverse of invisibility. |
| 07-29-2008, 01:35 PM | #9 |
Only in one compression type. BLP format has 3 compression types, one of witch does not have alpha. So I was just asking what compression format to use for icons. And since icons have no use of transparency (at least not a widespread one) I am going for that one. EDIT: I think I will add transparency after all.... Why? Because I can. EDIT: LoL after testing it turns out that icons don't use transparency even if you give them alpha channel. Wc3 simply does not supports transparency for icons. |
