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Myrmidon spell

07-31-2008, 10:21 AM#1
cohadar
Currently I have:
Crushing Wave + Coral Totem + Ancestral Spirits

I want to replace Crushing Wave with something else.
Best idea gets the rep.
07-31-2008, 10:30 AM#2
Tide-Arc Ephemera
It would be nice if you explained the second two. If Ancestral Spirits is the one that revives a nearby "kin", then just Coral Totem would be nice.
07-31-2008, 10:43 AM#3
cohadar
Coral Totem is a classical ward that gives buffs to nearby friendly units.
Ancestral Spirits is ultimate that basically summons myrmidon ghosts around the hero to fight for him.
07-31-2008, 11:43 AM#4
Tide-Arc Ephemera
Tidal Flux - Swaps the position of this unit and target friendly unit, the target unit is stunned for X seconds.
(I suggest X being no larger than 3.)

Wavering Call - Calls up to X friendly units to the location of the caster.

Dehydration - Target unit will receive X% extra damage from this and friendly units for Y seconds.
07-31-2008, 12:29 PM#5
darkwulfv
Cleave - Tears through a target and nearby enemies, pushing them all to the (left or right, take your pick), dealing X damage.

Crushing Wave - Begins a wave that rapidly speeds up as it travels further, inflicting more damage to enemies in its wake and knocking back further. Wave slows down due to obstructions like trees, rocks, units, etc.
(This would've been a way cooler spell for the original Crushing Wave to be)

Tsunami Support - Summons a tsunami warrior (make one, dammit!) into the battlefield, which gets faster/stronger the more it attacks/is attacked
(Something to this effect)

Glare of Hatred - Stuns an enemy. (Naga have a mean glare, what can I say?)

Geyser - X% chance to send an attacked enemy flying into the air under a spout of water, dealing Y damage when it hits the ground.

Turn of the Tides - Draws enemies forwards for a few seconds, then pushes them back, then draws them again, and back, dealing damage if the hit anyone/anything. (Channeling)

Coral Slam - Smashes the ground, tearing units nearby with bits of coral that remain on the ground and further damage targets who run near them for minor damage

Aqua Flux - Deals some damage to the Myrmidon in return for healing allies for 1.5 (or whatever) times that amount. (Myrmidons are tanks, no? So they logically should have enough HP for this)

Dive - Hides the Myrmidon for a short time before bursting back up, damaging any nearby units. (Should work in dirt and have a separate SFX for that)

Rally - Increases nearby allies' attacks for X * (Number of Allies) (or whatever)


That's all I got. Have fun.
07-31-2008, 12:55 PM#6
cohadar
Ok darkwulfv gets some rep for Geyser.

Does anyone have some FX for this?
(except the default naga death water thingy...)
07-31-2008, 12:58 PM#7
darkwulfv
Blade.dk's Azeroth Arcane Arena had a pretty badass geyser effect. I have no idea if it was public release though.

In the event it's not, combining the Naga-water-death w/ Earthquake + Dust should probably cover it okay.
07-31-2008, 01:29 PM#8
moyack
JetFangInferno has the effect for ya... check his profile and use the one that I use in PoC

EDIT: links:

http://www.wc3campaigns.net/showthread.php?t=86508

copyright to me & Jet LOL!! http://www.wc3campaigns.net/showthread.php?t=87550
07-31-2008, 04:37 PM#9
Kyrbi0
(Curses! Lost rep due to slowness! By the way, thanks for the impromptu idea thread idea...)

So what is this for? Custom Naga race, perhaps? (Just curious). Oh, and does anyone mind if I use their ideas posted here? No copyrights or patents, right? :P

--EDIT--

Quote:
Originally Posted by Darkwulfv
Here is a plethora of good ideas. I'm awexome; worship me!

O_o... Where have you been all my life?
07-31-2008, 05:50 PM#10
darkwulfv
Hiding under your bed with Elvis and the boogeyman. If you need ideas, just ask =p PM's or public threads work.
07-31-2008, 07:53 PM#11
Kyrbi0
Public Threads? Really?...

But since that topic doesn't necessarily have a lot of questions right now... Guess I can start making lots of topics :P. Stay tuned... >:)

--EDIT--

Quote:
Originally Posted by Cohadar
Coral Totem is a classical ward that gives buffs to nearby friendly units.
What kind of buffs? Like a "Thorns Aura totem", with scratchy-coral defending friendly units?

Quote:
Originally Posted by Cohadar again
Ancestral Spirits is ultimate that basically summons myrmidon ghosts around the hero to fight for him.
Intriguing. Is it like Locust Swarm (uncontrollable, follows the caster), or like an actual summon? Do they only fight to defend the hero, and whatnot? Sounds neat.