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Quick simple questions

07-31-2008, 01:38 PM#1
samsunglova
Is there a ability that is permanent like an aura that increases health? & What's the smallest range you can give an aura for it to still function on the unit with the aura but not give the aura to anything nearby?

If I gave taunt to a structure, why would it not work?

THANK YOU! :)
07-31-2008, 04:36 PM#2
Kyrbi0
1. Periapt of Health (note, this is an Item ability, and only works for the unit with the ability). You could probably work up a custom aura trigger and use the PoH as the base ability, thus making a "perma-HP bonus aura". (?)

2. Try 1 or 0. Not sure, but I've seen -1 on some spells like that, that only affect the caster.

3. ?

YOUR WECLOME! :?
07-31-2008, 06:01 PM#3
darkwulfv
2: Definitely 1 or 0 will work. But if this relates to the first question, then you can just directly add the ability. Otherwise, use 1. (0 might be risky, not sure).

3: I have no idea.
07-31-2008, 06:05 PM#4
Ignitedstar
1. Kyrbi0's right; the best thing you can do here is make a custom aura that adds the item ability when the buff is on the units and take the item ability away when the buff is no longer on the units.

2. Use .50. AOEs in Warcraft are real numbers. It's safe to use, as a number of Blizzard's default abilities use .50 for instant abilities that only affect the caster. EDIT: 1 and .5 don't make much of a difference anyhow (they'll both work).

3. Giving Taunt to a structure should work... Technically, structures are units; they're just classified differently from your average units. Have you tried it? (I think I will, regardless)
07-31-2008, 06:10 PM#5
Here-b-Trollz
2: Set 'Targets Allowed' to nothing but 'Self'.

3: If your structure is untargetable (invulnerable, ethereal, flying, etc.) then it wouldn't work.
07-31-2008, 08:14 PM#6
Kyrbi0
1. Do what I always do (since, serendipitously enough, this aura is related to units in battle):

Trigger:
Event - A unit is attacked
Condition - (nothing)
Action -
If - Attacked unit has buff (Perma-HP Lvl 1)
Then - Add ability (PoH Lvl 1) from attacked unit
Else - Remove ability (PoH Lvl 1) from attacked unit
... (same with lvl 2 of aura)
... (same with lvl 3 of aura)

Of course, you don't need 3 levels if it's an ultimate, or if you don't raise the amount of Permanent HP gained per level. And since it's done "On Attack", it won't activate unless the unit is attacked; pretty tacky-looking outside of battle :/.

The only other solution I can think of is to make it using a Periodic Trigger (Every X seconds, pick every unit on map and do the Actions). But that's really laggy over time, unless you know a way to clean it up.
07-31-2008, 11:12 PM#7
Anitarf
Quote:
Originally Posted by Kyrbi0
The only other solution I can think of is to make it using a Periodic Trigger (Every X seconds, pick every unit on map and do the Actions). But that's really laggy over time, unless you know a way to clean it up.
Well, with my aBuff system you can make rather efficient triggered auras easily.

Otherwise, triggered auras are annoying to make unless you resort to tricks like Kyrbi0 did.
08-01-2008, 12:29 AM#8
Kyrbi0
Mwahaha! I am Kyprioth, God of Tricksters!
08-01-2008, 03:40 PM#9
Kino
If you want an Aura that only affects self theres no need to change the Aoe just the targetting to "Self' fixes this.
08-02-2008, 03:16 AM#10
Gorman
Quote:
Originally Posted by Anitarf
Well, with my aBuff system you can make rather efficient triggered auras easily.

I was waiting for this. Shouldnt you just sticky it or something?
"Having trouble with custom buffs or auras? Try ABuff system!"

Id go with the periodic trigger, and just clean it up.