| 08-03-2008, 11:44 AM | #1 |
Well...I have some problems. +I go to the mid lane and fight some mobs...when i run into the wood..the keep chasing me instead of attacking the enemy base through the lane.. ...>>How can i fix this? +The same as the creep, though i adjusted their combat range to 240.. Some try to go to the lanes to hunt spawning units. +I want to make some spells involved in tree...for example "Increases HP regen rate when standing near trees"...but its hard to configure the events and conditions. +Hope that someone can help..thanks ![]() |
| 08-03-2008, 11:59 AM | #2 |
1: Either lower their guard distance, or keep all mobs in a unit group and order them to attack-move to the base every second or so (this will also allow casters, etc. to move after casting). Doing both is even better, probably. 2: Move the creeps inwards, away from the lanes 3: Just check for destructables in X area around the hero, and if there are any of the type you want, add a little HP (to simulate increased regen). The event would be a periodic one. |
| 08-03-2008, 01:02 PM | #3 |
1) Make sight range of creeps 100, and place fog mods over lanes, if creep leave lane it will surely lost target and return, but if player attacks it wont run. Or write some AI. 2) Make forest creeps ally for mob (lane units and towers) owning player, this will prevent tower creeping and mob luring, since mobs will ignore forest creeps. Also you can play with constants 3) Event will be periodic, condition will be null, since you need to check destructables types from action. |
| 08-10-2008, 02:52 PM | #4 |
thanks Darkwulf and DioD, i will try it...^^ |
