HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

I Need help/ideas/tips on making a skill

08-03-2008, 09:33 PM#1
Celestamine
I have a spell idea in mind, but I'm not sure how I can make it. So I have some questions.

1) Can I change the units/models being used by the skill "Stampede"?
2) How do I make them come from all directions toward a certain point?

I've seen a spell Tree Trap before.
I make a character use a spell to create the unit "tree trap", then when someone goes near the trigger activates and then the unit "tree trap" gets killed/destroyed and trees appear one by one circling the area where the unit "tree trap" was.

I was thinking of adding something like that, but I want the trees to appear instantly around the unit I casted my spell on. So yeah I need help on doing that too.
08-04-2008, 04:52 AM#2
Nuclear Arbitor
1)in the ability editor its artmodel, its near the top any way.
2)requires triggers,
3)triggers
08-04-2008, 08:57 AM#3
Celestamine
uhhm yeah I pretty much guessed it needed triggers but I want to know how to make the triggers.

Btw does anyone have an idea on what base spell I should use? or does that not matter?
08-04-2008, 10:36 AM#4
Gorman
Base spell doesnt matter so long as it isnt reused.

In your number 3 i suggest using a ward, like goblin mine, so that you can easily cast it, then you do minimal triggering

For number 2, stampede will do.
08-04-2008, 11:44 AM#5
Anitarf
Actually, stampede is a poor choice for number 2. Since the spell will have to be entirely triggered, you should use a dummy channeling spell with no effect as the base. Since the new spell has no specific direction (projectiles come from all directions equaly), the base spell should be a no-target spell, unlike stampede which is point-target.
08-04-2008, 12:25 PM#6
Gorman
Quote:
Originally Posted by Celestamine
How do I make them come from all directions toward a certain point?

Try again Anti, you should read all the posts next time.

EDIT: Why do people always do that? Just read the posts, even if you read just the first and most recent ones you should have a general idea about what should be happening... people seem to just post without reading a lot now days, and its annoying(_ _*)
08-04-2008, 09:32 PM#7
Celestamine
so uhh can anyone specifically tell me how to make them come in from all directions towards a certain point? not just from the caster towards the "certain point? and Can I make Stampede use a lot of models at the same time?
08-05-2008, 02:05 AM#8
Nuclear Arbitor
stampede has a density field, i think its number of projectiles or something and yes ppl could give you the code/triggers. don't know if any will though, i cant help you there either any way.
08-05-2008, 06:20 AM#9
Pyrogasm
Celestamine, you're going to have to use triggers if you want the units to converge on a point instead of just move in a direction.

And you'll especially need to use triggers if you want different unit-types to appear.
08-05-2008, 07:04 AM#10
DioD
Cast standart spell and also create dummy to cast other directions.
08-05-2008, 07:48 AM#11
Celestamine
can anyone clue me in on anything on the triggers you dont have to give it to me straight. I just need a guiding light coz I'm totally noob at triggering. :[ I tried making custom modelled "trees" but they appear as shadows and they don't even block the path. I tried making it the same as what I saw before but I'm failing at that. So basically, Now I need help changing the model of trees, but still having the same functions and use. Just the model is different. and I need help making a trigger that makes "trees" that circle around the "triggering unit".
08-05-2008, 10:19 AM#12
DioD
trees have special models with replaceble texture, soo you cant use standart model for units.
08-05-2008, 11:06 AM#13
Celestamine
i successfully made a custom doodad. now I need to know how to make a trigger that makes destructibles circle around the triggering unit.(with no empty walkable spaces in-between each destructible)
08-05-2008, 03:04 PM#14
Gorman
That should be pretty simple,

Just use something like

"For each integer 1 to (number of trees) do:
Unit - create 1 tree for (owner of (casting unit)) at (Position of (target unit of ability being cast) offset by 100 towards((360/(number of trees)x(loop integer A))"

And thats all.