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Should I add locust..?

08-04-2008, 07:08 AM#1
Vestras
Now, in the map I have attached to the post, there is an army system which allows you to buy smaller "armies". Now, when moving about three armies, they clump together. So, should I add locust to the army units?

(See the attached map).
When you are in map, and you are red, find the building that is named "High Elven Barracks", there you can buy armies. Buy as many as you can and order the Army Controllers somewhere on the map. See if they clump. I would like to know if I should add locust.

(This is the map I'm working on currently, so please don't abuse or host on battle net since it is not done AT ALL!!)

(Oh yeah, and there isn't 12 players, only 4, it's a mistake)
Attached Files
File type: w3x(12) LoC v1.00.w3x (648.1 KB)
08-05-2008, 03:17 AM#2
Anopob
Before testing the map, just FYI if you didn't know, adding locust = no clump BUT invulnerability to the units (as they cannot be targetted even by cpus and so forth).
08-05-2008, 06:17 AM#3
Pyrogasm
Well, there is a way to make locust units targetable by clicks, if you want that. You've first got to add 'aloc' to the unit(s) through a trigger and then chaos-morph them all into copies of themselves. The units will then have no pathing and be unselectable, but they can be targeted by spells.

Sounds like you just need to lower the collision size of your units, though.
08-05-2008, 07:02 AM#4
DioD
There is no need of making copy of every unit, if you using caster system or have dummy casters by your own, use dummys to create needed unit.