Untitled
Players: 1-8
Map Size: 128x128
Levels: 27
Spell Modifications: 3
Unit Modifications: 8
Progress:
Units: 90% (properties of some units need to be adjusted,
TAKING SUGGESTIONS!!)
Triggers: 95% (just in case we decide to change some things)
Terrain: 99% (just in case we decide to change some things)
Balancing: 5% (just started)
How to Player:
You start out with no units, 1 building and a backup tower at the "finish line". You can build up to 5 unique units from your Temple of Doom. Each unit can be upgraded 2 times. Unit upgrades are in place in such a way that it changes the way the previous unit worked. It's not like your normal TD upgrades where you click an upgrade button and get a new unit either. For purposes of keeping the number of units players will get, we have put in a sort of a unit trade-off trigger. In other words, you take 5 of these units and you get 1 brand new unit that does more damage. It may sound odd and clunky but it adds so much to the map in terms of strategy, timing and managing your economy. We have broken down all the different types of units into Tiers.
Creeps currently spawn at the rate of 3 creeps every 3 seconds for each player that is in the game. Each level lasts 2 minutes. This, however, is currently being tested. We would like to see a lot more units in the map but due to restrictions (with leaks and just the sheer number of units on the map) we might have to find an alternate way for setting up how the levels come and go. We are accepting ideas/suggestions for creep ideas (like...fast levels, slow levels). NOTE - This is an air based creep defense, there are no ground units. There will be no attacking levels either.
The top 4 players and the bottom 4 players each have 1 life. If 1 unit gets by the defense, its game over for the leaking team. So long as your team doesn't loose it's only life, you can play for as long as you can (or until all 27 levels..if you live that long).
Units: We are taking suggestions on the damage, abilities and attack types of some units. NOTE - All units do chaos damage (it makes balancing easier). All creeps have been striped of their default abilities.
- Archer - Damage: 5, Range: Farthest, Attack Speed: Slowest, Cost: 2 wood
- Riflemen - Damage: 5, Range: Normal, Attack Speed: Slower, Cost: 2 wood
- Skeleton Archer - Damage: 5, Range: Normal, Attack Speed: Slow, Cost: 2 wood
- Spearmon - Damage: 20, Range: Normal, Attack Speed: Slow, Cost: 4 wood (Requires Spec Op Training)
- Wizard - AOE Damage: 50 per target (3 target max), Range: Small, Attack Speed:Slow,Cost: 4 wood (Requires Spec Op Training)
Tier 2:
- Bowman - Damage: 10, Range: Farther, Attack Speed: Normal, Cost: Sacrifice 10 Archers.
- Marine - Damage: 10, Range: Normal, Attack Speed: Normal, Cost: Sacrifice 10 Riflemen.
- Yeoman - Damage 10, Range: Normal, Attack Speed: Normal, Movement Speed: Fastest, Cost: Sacrifice 10 Skeleton Archers.
- Troll Berserker - Damage: 25, Range: Short, Attack Speed: Slow, Ability: Slow Attack (Slows units down by 75% for 10 seconds). Cost: Sacrifice 10 Spearmon.
- Dark Wizard - Damage: 100 per target (6 targets max), Range: Normal, Attack Speed: Normal, Cost: Sacrifice 10 Wizards
Tier 3:
- Marksman - Unit needs damage adjustments. Accepting ideas. Attack Speed: Fast, Cost: Sacrifice 10 Bowman
- Super Marine - Damage: 15, Attack speed: Rapid Fire, Cost: Sacrifice 10 Marines
- Burning Archer - Damage: 15, Attack Speed: Fastest(rapid fire), Ability: Searing Arrows, Cost: Sacrifice 10 Yeoman
- Chainmain - Needs a new name, AOE slowing ability, Damage: Accepting Ideas, Cost: Sacrifice 10 Troll Berserkers.
- Warlock - Heavy AOE Damage: 200 per target (9 targets max), Attack Speed: Normal, Ability: Lightening Storm.
In Closing:
The map is pretty much done. except for balancing and a few touch ups and/or adding anything else we can think of. I would also like to make custom Buff/Effects icons to reflect what is actually going on. By custom I don't mean new icons and whatnot, the tooltips just need to be changed. From time to time I will be adding special features to the map. Custom camera angles is pretty high on the list. If I have time I will probably get a youtube video preview going.
Current List of Things We Might Include- Custom Icons for Buff/Effects to reflect what is really going on.
- Tooltips fine tuned
- Custom Camera Angles
- Video Preview
- Turn it into a competative Top VS. Bottom map
- MORE creeps