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Balance help on Commader (AI based Game)

08-05-2008, 05:47 PM#1
rover2341
I need help with the Balancing of units, Possible Adjustments on Buffs.

Balancing Units:
The cost, there hp, dmg

Buffs:
The only buffs i feel are adjustable are.
Knight (how long stun/Percent) for Buff
S-Archer (How many it can it Spread shot, and percent of it happening)

Game play:
People can only tell there hole army to go to 1-15 points, telling them to move or att to that point. (your army = 1 group, so your army = 140 units, then your 1 group = 140 units)

What is Commander?
Hidden information:


Command your army into battle, buy more troops, upgrade there weapons and armor, teach them to fight wisely, and win the war!

Commander is a game a 3v3 game. In commander you command your army, but you can’t control any of them individually. You can send your army to fifteen points on the map, and tell them to attack towards that point or to move to that point. There are three types of classes are melee, range and artillery. Also there are different armor types and attack types for each class of unit. All that can be upgraded ten times. Also each unit has a ranking system, one being the worst and five being the best. The higher the rank the more value that player is worth (with aqua’s or a strong buff). You can teach your army to focus fire, finish almost dead units, to attack the units they do most damage against, to attack the higher ranking units, and to run back to base and heal before they die.

So build your army, and teach them well because the battle is coming to you!


Plan for Commander
Step by Step
Hidden information:


Currently on step: 3


Currently on step: 3

1) Basic Terrain (.0-.1)
• 15 Points
• 2 sides start spots


2) Every unit build able (.1-.2)
• Buildings to make units (5 melle,5 range,3 artillery)
Melee
o Footmen
o Captain
o Bear Cap
o Knight
o Major Melee

Range
o Archer
o Riflemen
o Range Captain
o Super Archer
o Major Range

Artillery
o Catapult
o S – Shooter
o Major Artillery

• Upgrade centers
• Healing Pool


3) Send Army units to points, (attack or Move) (.2-.3)


4) Fill Data in (.4-.5)
• All units stats (a)
Melee
o Footmen
o Captain
o Bear Cap
o Knight
o Major Melee

Range
o Archer
o Riflemen
o Range Captain
o Super Archer
o Major Range

Artillery
o Catapult
o S – Shooter
o Major Artillery

• All units upgrades (b)
Melee
o 10 Attack upgrades
o 10 armor upgrades

Range
o 10 Attack upgrades
o 10 armor upgrades

Artillery
o 10 Attack upgrades
o 10 armor upgrades


5) Build AI Upgrades (.3-.4)
• Focus Fire (a)
• Kill Low Hp(b)
• Attack Best Target (c)
• Heal at hp percent (d)
• Possible (Smart Tanks) (e)


6) Alpha (.5-.75)
• Run 10-100 games for balance testing
• Add in sound effects
• Add in icons
• Loading screen
• Mini screen
• Terrain cleaned up


7) Beta (.75-.99)
• Release game


8) Release game (1.0-ect)
• Release game



Have other AI ideas? I only plan on doing about 5, but i would love to hear them, Preferably nothing much harder then what i got planed :)
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