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[Jass]BonusMod Explenation

08-06-2008, 06:32 AM#1
Chaos-Mapper
hi guys,

i want to make an inventory. But if i add bonus with an ability which has 100 levels the game gets monster lags :D

A solution is a system called BonusMod. But i think to prepar it for every avaible bonus in my system i shopuld know how itmwirks andm maybe create my own bonus mod.


So im asking for somebody who can told me how i could make this and (MOST IMPORTENT!!!) how the system works!


and at least, sorry for my f***ing english -.-
08-06-2008, 06:50 AM#2
darkwulfv
I think someone just recently made a WAY better alternative to BonusMod. I can't find the link right now, but it's so much easier and nicer to use.

EDIT: Found it.
http://www.wc3campaigns.net/showthread.php?t=101604
08-06-2008, 06:57 AM#3
Chaos-Mapper
thanks i will take a lokk at it, but for which use is this UnitGenerator.LUA file?
08-06-2008, 07:02 AM#4
darkwulfv
You'd have to read into that in the thread, or ask there.
08-06-2008, 07:58 AM#5
Alexander244
UnitPropertiesGenerator.lua is a faster alternative to using the Ability Creation Macros (2 seconds vs. 4 minutes). It also allows you to easily configure the abilities max power of 2 if you want to go above +/- 511 of a stat.