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War of Olympus

08-06-2008, 03:22 PM#1
Kazuki1992
I've begun on a new project called Olympus RPG.

The greater idea:

The final target/ambition will be a multimap online RPG, where you save/load your hero into various "raids". The level cap will be low (45 as it looks now), so that the leveling is quickly done, and you can start the challeging raids.
I want the bosses to be heavely scripted (Meaning they just don't cast spells at random, and that there is small "events" in the fights)

There will be between 5 and 10 heroes (closest to 10).



Hero Ideas:

Assassin
- Poisonous Weapons; passive DoT spell (10 levels)
- Twisting Blades; passively Increases attack damage by a small percentage (5 levels)
- Quickened Attacks; Increases attack speed for a few seconds (10 levels)
- Stealth (need a rename); name says it all. huge break damage (10 levels)
- [not decided]; havent decided a 5th spell. (10 levels)

Spell Breaker:
-Passive manaburn, spellshield, something to destroy summons, a mastery and a renamed soul burn; Magic Blockade

atleast 2 casters, 2 healers and some original tanks




Storyline:

2 of the gods (right now Hades and Poseidon) have waged war on the rest of the gods. Zeus, Ares and Athena is figthing them, but the war is losing. Poseidons gorgons and hydras (i know this aint lore-wise correct as in the greek mythology) have overun Athens, and they are now on their way to seige Sparta, home of Ares. [My idea is that the player can choose to start with a small single player campaign, where he levels up to around 20, while defending Athens. The campaign end with the player leaving Athens behind, setting of for Sparta, where the Multiplayer part begins. (It will ofc be possible to start with the multiplayer, even though singleplayer start will give a few levels and items). ] After defending Sparta, the heroes will be sent to additional maps, to destroy temples and lay seige to the gates of Hades.


My problem with the project is as following; i suck big time at triggers and terrain. I need someone to help me with boss triggers, some abilities (most will be pretty simple), terrain, and of course some creaive ideas.

I will create heroes, spells, enemies and storylines.

added a picture to show how crappy my terraining abilities is. Even though that is kind of how i would like the gates of Hades to look

Features:

- Well balanced heroes, with a "advantage-wheel", meening that soem classes has a bonus toward others, while completly vulnerable to others.

- Save/Load functions

- Constant references to greek mythology, (item's that resemble, gods, creatures, enemies and quests)

- A getting started campaign

- An Arena System.

-Maximum use of resources:
Gold: Gold
Lumber: PvP points
Food: Arena Rating

- Tons of items, set bonuses, class restricted. All with cool bonuses, to improve the "advantage-wheel"
Attached Images
File type: jpgGates of Hades.JPG (51.1 KB)
08-22-2008, 08:21 PM#2
Handycombinder
I hope its Hades temples we shall destroy, not Zeus temples ^^

P.S Does the picture mean you need a terreaner?