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Requesting Help: Items and Special Effects

08-07-2008, 02:53 AM#1
Ignitedstar
I ask a formal request to all of those at WC3Campaigns: I am in need of help thinking of Special Effects. For my map, which I expect to involve a great deal of teamwork, requires an extensive array of items to aid players in their quest to further their adventure. All heroes use the six inventory spaces, used as so: (Parenthesis briefly explains what the item type usually does)

Usage of Inventory Spaces

1. Weapon (Additional Damage and Special Effects)
2. Armor (Additional Armor, HP, MP Regeneration, and Special Effects)
3. Miscellaneous (Special Effects)
4. Miscellaneous (Special Effects)
5. Consumable (Self-Explanatory)
6. Consumable (Self-Explanatory)

The Archer is the only hero excluded from this inventory set-up, because instead of one weapon, she has two (Bow and Arrow).



What I am looking for specifically, are Special Effects. Special Effects are the passive- and sometimes active item's abilities that makes one want to have it, and stand out against all other items within its type. All items come in tiers from 1 to 9: One being the beginning tier (which sucks horribly) to nine (well off).

Be aware however, that all items in this map follow two laws (that I made up).
  1. Law of Equivalence Any positive special effect is often paired with a detrimental one, sometimes weaker or stronger in effect. In this way, no one hero can become a one man army all the way through the map's game span.
  2. Law of No-Lady Luck: Items with passive abilities that have a chance to activate are FORBIDDEN. This means that passive abilities must be active, 100% of the time unless they activate upon conditions (i.e. you need low life for certain special effects to activate). Note though, that the Law of No-Lady Luck is only for items, so units will still have evasion, critical, stun, etc.

The only item-type exception to both "laws" are Weapons, while Armor is exempt to the Law of Equivalence. The things that are affected most are the consumables and the miscellaneous.

With those kind of restrictions, what exactly am I looking for? Well, let me categorize Special Effects, first. Note that these color categorizations only occur in-game to be player friendly; you don't have to do the colors yourself.

Red Special Effects are directed at your enemies.
Blue Special Effects are directed at your own hero.
Green Special Effects are directed at your allies and to an extent, your hero as well. (It's Lime, but Green itself is too dark)
Gray Special Effects are directed at everyone.
Yellow Special Effects are effects that don't fit in any categorization.

If one is in need of farther help, here are some example Special Effects that exist in my map with the corny, yet creative names.

Example Special Effects

The Good:
Beast Slayer - All physical attacks deal an additional [Primary Attribute] neutral damage to Beasts.
Fire Damage - All physical attacks deal an additional [Primary Attribute] fire damage.
Vacuum Attack - Allows melee attackers to damage Avians (flying enemies).
Blind Strike - All physical attacks may inflict Blind with a 10% success rate. Strikes such as these can be found on weapons, and weapons are exempt to both laws. Enemies will also carry these.
Fire Resistance I - Reduces all incoming Fire based spell damage by 25%.
Obsolete Fire - Completely nullifies all incoming Fire based spell damage.
HP Regeneration I - Restores 1% of the hero's maximum HP every 10 seconds.
Giant's Strength I - Increases the hero's base attack damage by 10%.
Fire Boost I - Increases the potency of Fire based spell damage by 10%. (This refers to the hero casting the spell)
Situation Critical Type I - If the hero has less than 20% of their maximum HP, the hero's base attack damage is doubled.
Morale - Increases the party's Attack Speed by 10%.
Heal - Allows the hero to cast Heal, restoring some HP.

The Bad:
Reverse Attack - Attacking enemies will heal them, instead of hurt them.
Fire Frailty I - Increases all incoming Fire based spell damage by 25%.
Fire Weakness I - Reduces the potency of all Fire based spell damage by 10%. (This refers to the hero casting the spell)
Blind Curse - Your hero is permanently inflicted with Blind.
Provoke - Enemies will always prioritize your hero over your allies.
No One's Got Your Back - If your hero is attacked from the behind, your hero receives double the damage dealt.
Depraved - Your hero can no longer use MP.
Battlefield Cockiness - Your party can no longer retreat from battles.
He's a Jinx! - So long as your hero is alive, your party will be inflicted with random status ailments every three minutes.
Frail Wallet - Your party drops 30% more gold when retreating from battles.
Get In, Get Out - If you party does not finish the battle in 5 minutes, your party is forced to retreat.

The Mixed:
Incinerator's Glory - Increases the potency of all Fire based spell damage by 50%, but increases all incoming elemental based spell damage by 50%.
Stubborn Miser - Converts all of the experience your hero gains into [Experience Gained x 2] gold.
Weather Indifference - Weather effects will always remain canceled.
Timeless - All abilities that increase Attack Speed or Movement Speed no longer work.
Cage Fight - Your party can no longer retreat from battles, but the opposition can't retreat, either.



If you look at all of the examples, I'm kind of looking for Special Effects that can do anything, but can be manipulated with ease. I appreciate all of the help I can get.

By the way, I'm sorry if the the above counts as spamming colors; I'll fix it right away if it is.
08-07-2008, 07:54 AM#2
erwtenpeller
Quote:
Originally Posted by Ignitedstar
Law of No-Lady Luck: Items with passive abilities that have a chance to activate are FORBIDDEN. This means that passive abilities must be active, 100% of the time unless they activate upon conditions (i.e. you need low life for certain special effects to activate). Note though, that the Law of No-Lady Luck is only for items, so units will still have evasion, critical, stun, etc.
Quote:
Blind Strike - All physical attacks may inflict Blind with a 10% success rate.
wut?
08-07-2008, 07:57 AM#3
Ignitedstar
Did you even read all of the way, erwt?

Quote:
Originally Posted by Ignitedstar
The only item-type exception to both "laws" are Weapons, while Armor is exempt to the Law of Equivalence. The things that are affected most are the consumables and the miscellaneous.

That, and:

Quote:
Originally Posted by Ignitedstar
Law of No-Lady Luck: Items with passive abilities that have a chance to activate are FORBIDDEN. This means that passive abilities must be active, 100% of the time unless they activate upon conditions (i.e. you need low life for certain special effects to activate). Note though, that the Law of No-Lady Luck is only for items, so units will still have evasion, critical, stun, etc.

Blind Strike not only applies to weapons, but enemies will occasionally start having innate Strike abilities. I thought that would be obvious...? Hold on; I'll clarify.

Edit: Done.
08-07-2008, 08:51 AM#4
erwtenpeller
But its listed as a red special effect, and i though that both laws applied to them..?
08-07-2008, 02:58 PM#5
Ignitedstar
Ewrt... I don't think you were paying enough attention to my emphasis over two words: items and Special Effects. I think that the way you're thinking of it erwt, is that the special effects prioritize over the existence of the item. That isn't the case:

Quote:
Originally Posted by Ignitedstar
Be aware however, that all items in this map follow two laws (that I made up).

Not Special Effects, ewrt. Items.
08-07-2008, 08:24 PM#6
erwtenpeller
oh, you're looking for special effects to put on items? Items that combine several special effects into one thematically georgeouse item?
08-07-2008, 08:50 PM#7
Ignitedstar
Yes, exactly. Although, they're not exactly gorgeous, if you know what I mean.
08-14-2008, 12:24 PM#8
rulerofiron99
I really like the idea, so I'll add a few:

Bashing Strike - Attacks have a 0.1 second ministun (for stopping channellers and making bosses unable to attack)
Manasteal Strike - All attacks restore 5 mana points
Poison Strike - Attacks reduce enemies' attack and movement speeds by 30%

Battle Berserker - When under attack, your movement speed is halved. (wears off after 2 seconds)

Battle Experience - While in combat, your party gains 5 experience points per second

Son of the Storm - A lightning bolt hits a random nearby location every 2 seconds